[Author]
Author = Coffee Man
[Description]
Description = The bosses of that crew are history. Now all the little grunts are panicking all over the place, not being able to organize anything. They messed with the wrong people, those motherfuckers! How about we teach them some more lessons? We'll deal with this ambush that they're organizing and then hunt down the rest of them!
[Objectives]
Objectivescount = 35

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -1114.446
Objectives[0]positionY = -1579.006
Objectives[0]positionZ = 8.679527
Objectives[0]Heading = 39.99989
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 22
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 2
Objectives[0]VehiclePopulation = 2
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 42
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 14
Objectives[0]COMPONENT_HEAD_TEXTURE = 7
Objectives[0]COMPONENT_HAIR_DRAWABLE = 2
Objectives[0]COMPONENT_HAIR_TEXTURE = 4
Objectives[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 9
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 6
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 404
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 1
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 9
Objectives[0]mission_Actors[0]positionX = -1138.158
Objectives[0]mission_Actors[0]positionY = -1578.356
Objectives[0]mission_Actors[0]positionZ = 4.404886
Objectives[0]mission_Actors[0]Heading = 289.9799
Objectives[0]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 4000
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Stationary
Objectives[0]mission_Actors[0]weapon = MilitaryRifle
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 1
Objectives[0]mission_Actors[0]Task_Guard_Range = 1
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 21
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 15
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 4
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 9
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 9
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 51
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 1
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 403
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 10
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = 24
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Vehicles = 21
Objectives[0]mission_Vehicles[0]positionX = -1140.936
Objectives[0]mission_Vehicles[0]positionY = -1575.694
Objectives[0]mission_Vehicles[0]positionZ = 4.046346
Objectives[0]mission_Vehicles[0]Heading = 300.1545
Objectives[0]mission_Vehicles[0]Name = Kuruma
Objectives[0]mission_Vehicles[0]Model = kuruma
Objectives[0]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = -1086.303
Objectives[0]mission_Vehicles[1]positionY = -305.6256
Objectives[0]mission_Vehicles[1]positionZ = 37.04233
Objectives[0]mission_Vehicles[1]Heading = 85.00503
Objectives[0]mission_Vehicles[1]Name = Sultan
Objectives[0]mission_Vehicles[1]Model = sultan
Objectives[0]mission_Vehicles[1]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[1]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = -1086.812
Objectives[0]mission_Vehicles[2]positionY = -309.4437
Objectives[0]mission_Vehicles[2]positionZ = 37.27296
Objectives[0]mission_Vehicles[2]Heading = 84.99992
Objectives[0]mission_Vehicles[2]Name = Banshee
Objectives[0]mission_Vehicles[2]Model = banshee
Objectives[0]mission_Vehicles[2]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[2]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = -1
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = -1087.103
Objectives[0]mission_Vehicles[3]positionY = -313.7232
Objectives[0]mission_Vehicles[3]positionZ = 37.2832
Objectives[0]mission_Vehicles[3]Heading = 85.00006
Objectives[0]mission_Vehicles[3]Name = Buffalo S
Objectives[0]mission_Vehicles[3]Model = buffalo2
Objectives[0]mission_Vehicles[3]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[3]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = -1107.042
Objectives[0]mission_Vehicles[4]positionY = -314.6888
Objectives[0]mission_Vehicles[4]positionZ = 37.23116
Objectives[0]mission_Vehicles[4]Heading = 84.9931
Objectives[0]mission_Vehicles[4]Name = Prairie
Objectives[0]mission_Vehicles[4]Model = prairie
Objectives[0]mission_Vehicles[4]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[4]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = -1
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 746.0519
Objectives[0]mission_Vehicles[5]positionY = -1864.855
Objectives[0]mission_Vehicles[5]positionZ = 28.85482
Objectives[0]mission_Vehicles[5]Heading = 69.99891
Objectives[0]mission_Vehicles[5]Name = Comet
Objectives[0]mission_Vehicles[5]Model = comet2
Objectives[0]mission_Vehicles[5]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[5]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = 746.9689
Objectives[0]mission_Vehicles[6]positionY = -1859.848
Objectives[0]mission_Vehicles[6]positionZ = 28.85465
Objectives[0]mission_Vehicles[6]Heading = 70.00317
Objectives[0]mission_Vehicles[6]Name = Comet
Objectives[0]mission_Vehicles[6]Model = comet2
Objectives[0]mission_Vehicles[6]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[6]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = 734.918
Objectives[0]mission_Vehicles[7]positionY = -1849.559
Objectives[0]mission_Vehicles[7]positionZ = 28.85179
Objectives[0]mission_Vehicles[7]Heading = 264.7811
Objectives[0]mission_Vehicles[7]Name = Comet SR
Objectives[0]mission_Vehicles[7]Model = comet5
Objectives[0]mission_Vehicles[7]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[7]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = 735.049
Objectives[0]mission_Vehicles[8]positionY = -1846.058
Objectives[0]mission_Vehicles[8]positionZ = 28.58693
Objectives[0]mission_Vehicles[8]Heading = 265.0513
Objectives[0]mission_Vehicles[8]Name = Coquette
Objectives[0]mission_Vehicles[8]Model = coquette
Objectives[0]mission_Vehicles[8]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[8]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = 735.3951
Objectives[0]mission_Vehicles[9]positionY = -1842.566
Objectives[0]mission_Vehicles[9]positionZ = 28.80486
Objectives[0]mission_Vehicles[9]Heading = 265.5616
Objectives[0]mission_Vehicles[9]Name = 8F Drafter
Objectives[0]mission_Vehicles[9]Model = drafter
Objectives[0]mission_Vehicles[9]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[9]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = -1
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = 735.3735
Objectives[0]mission_Vehicles[10]positionY = -1823.686
Objectives[0]mission_Vehicles[10]positionZ = 28.60893
Objectives[0]mission_Vehicles[10]Heading = 265.0007
Objectives[0]mission_Vehicles[10]Name = Elegy RH8
Objectives[0]mission_Vehicles[10]Model = elegy2
Objectives[0]mission_Vehicles[10]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[10]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 0
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = False
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[11]positionX = 735.2616
Objectives[0]mission_Vehicles[11]positionY = -1819.889
Objectives[0]mission_Vehicles[11]positionZ = 28.60894
Objectives[0]mission_Vehicles[11]Heading = 265.0003
Objectives[0]mission_Vehicles[11]Name = Elegy RH8
Objectives[0]mission_Vehicles[11]Model = elegy2
Objectives[0]mission_Vehicles[11]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[11]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = 0
Objectives[0]mission_Vehicles[11]DirtLevel = 0
Objectives[0]mission_Vehicles[11]LockedForPlayer = False
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = False
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]mission_Vehicles[12]positionX = 737.0457
Objectives[0]mission_Vehicles[12]positionY = -1803.032
Objectives[0]mission_Vehicles[12]positionZ = 28.76645
Objectives[0]mission_Vehicles[12]Heading = 290.0066
Objectives[0]mission_Vehicles[12]Name = Futo
Objectives[0]mission_Vehicles[12]Model = futo
Objectives[0]mission_Vehicles[12]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[12]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[12]HasPearlescent = False
Objectives[0]mission_Vehicles[12]Livery = -1
Objectives[0]mission_Vehicles[12]DirtLevel = 0
Objectives[0]mission_Vehicles[12]LockedForPlayer = False
Objectives[0]mission_Vehicles[12]Locked = False
Objectives[0]mission_Vehicles[12]Alarm = False
Objectives[0]mission_Vehicles[12]HotWired = False
Objectives[0]mission_Vehicles[12]Invincible = False
Objectives[0]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[12]Remove_After = 0
Objectives[0]mission_Vehicles[12]Survive_Number = 0
Objectives[0]mission_Vehicles[12]Failed_Text = 
Objectives[0]mission_Vehicles[13]positionX = 741.8304
Objectives[0]mission_Vehicles[13]positionY = -1803.363
Objectives[0]mission_Vehicles[13]positionZ = 28.76645
Objectives[0]mission_Vehicles[13]Heading = 70.00127
Objectives[0]mission_Vehicles[13]Name = Futo
Objectives[0]mission_Vehicles[13]Model = futo
Objectives[0]mission_Vehicles[13]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[13]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[13]HasPearlescent = False
Objectives[0]mission_Vehicles[13]Livery = -1
Objectives[0]mission_Vehicles[13]DirtLevel = 0
Objectives[0]mission_Vehicles[13]LockedForPlayer = False
Objectives[0]mission_Vehicles[13]Locked = False
Objectives[0]mission_Vehicles[13]Alarm = False
Objectives[0]mission_Vehicles[13]HotWired = False
Objectives[0]mission_Vehicles[13]Invincible = False
Objectives[0]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[13]Remove_After = 0
Objectives[0]mission_Vehicles[13]Survive_Number = 0
Objectives[0]mission_Vehicles[13]Failed_Text = 
Objectives[0]mission_Vehicles[14]positionX = 752.4828
Objectives[0]mission_Vehicles[14]positionY = -1873.632
Objectives[0]mission_Vehicles[14]positionZ = 28.72616
Objectives[0]mission_Vehicles[14]Heading = 155.0003
Objectives[0]mission_Vehicles[14]Name = Jugular
Objectives[0]mission_Vehicles[14]Model = jugular
Objectives[0]mission_Vehicles[14]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[14]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[14]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[14]HasPearlescent = False
Objectives[0]mission_Vehicles[14]Livery = -1
Objectives[0]mission_Vehicles[14]DirtLevel = 0
Objectives[0]mission_Vehicles[14]LockedForPlayer = False
Objectives[0]mission_Vehicles[14]Locked = False
Objectives[0]mission_Vehicles[14]Alarm = False
Objectives[0]mission_Vehicles[14]HotWired = False
Objectives[0]mission_Vehicles[14]Invincible = False
Objectives[0]mission_Vehicles[14]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[14]Remove_After = 0
Objectives[0]mission_Vehicles[14]Survive_Number = 0
Objectives[0]mission_Vehicles[14]Failed_Text = 
Objectives[0]mission_Vehicles[15]positionX = 743.0343
Objectives[0]mission_Vehicles[15]positionY = -1845.428
Objectives[0]mission_Vehicles[15]positionZ = 28.8002
Objectives[0]mission_Vehicles[15]Heading = 182.7186
Objectives[0]mission_Vehicles[15]Name = Akuma
Objectives[0]mission_Vehicles[15]Model = akuma
Objectives[0]mission_Vehicles[15]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[15]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[15]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[15]HasPearlescent = False
Objectives[0]mission_Vehicles[15]Livery = 0
Objectives[0]mission_Vehicles[15]DirtLevel = 0
Objectives[0]mission_Vehicles[15]LockedForPlayer = False
Objectives[0]mission_Vehicles[15]Locked = False
Objectives[0]mission_Vehicles[15]Alarm = False
Objectives[0]mission_Vehicles[15]HotWired = False
Objectives[0]mission_Vehicles[15]Invincible = False
Objectives[0]mission_Vehicles[15]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[15]Remove_After = 0
Objectives[0]mission_Vehicles[15]Survive_Number = 0
Objectives[0]mission_Vehicles[15]Failed_Text = 
Objectives[0]mission_Vehicles[16]positionX = 744.8866
Objectives[0]mission_Vehicles[16]positionY = -1835.718
Objectives[0]mission_Vehicles[16]positionZ = 28.80023
Objectives[0]mission_Vehicles[16]Heading = 182.8009
Objectives[0]mission_Vehicles[16]Name = Akuma
Objectives[0]mission_Vehicles[16]Model = akuma
Objectives[0]mission_Vehicles[16]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[16]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[16]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[16]HasPearlescent = False
Objectives[0]mission_Vehicles[16]Livery = 0
Objectives[0]mission_Vehicles[16]DirtLevel = 0
Objectives[0]mission_Vehicles[16]LockedForPlayer = False
Objectives[0]mission_Vehicles[16]Locked = False
Objectives[0]mission_Vehicles[16]Alarm = False
Objectives[0]mission_Vehicles[16]HotWired = False
Objectives[0]mission_Vehicles[16]Invincible = False
Objectives[0]mission_Vehicles[16]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[16]Remove_After = 0
Objectives[0]mission_Vehicles[16]Survive_Number = 0
Objectives[0]mission_Vehicles[16]Failed_Text = 
Objectives[0]mission_Vehicles[17]positionX = 194.6882
Objectives[0]mission_Vehicles[17]positionY = -294.7893
Objectives[0]mission_Vehicles[17]positionZ = 45.19082
Objectives[0]mission_Vehicles[17]Heading = 340.1815
Objectives[0]mission_Vehicles[17]Name = Jugular
Objectives[0]mission_Vehicles[17]Model = jugular
Objectives[0]mission_Vehicles[17]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[17]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[17]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[17]HasPearlescent = False
Objectives[0]mission_Vehicles[17]Livery = -1
Objectives[0]mission_Vehicles[17]DirtLevel = 0
Objectives[0]mission_Vehicles[17]LockedForPlayer = False
Objectives[0]mission_Vehicles[17]Locked = False
Objectives[0]mission_Vehicles[17]Alarm = False
Objectives[0]mission_Vehicles[17]HotWired = False
Objectives[0]mission_Vehicles[17]Invincible = False
Objectives[0]mission_Vehicles[17]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[17]Remove_After = 0
Objectives[0]mission_Vehicles[17]Survive_Number = 0
Objectives[0]mission_Vehicles[17]Failed_Text = 
Objectives[0]mission_Vehicles[18]positionX = 212.0896
Objectives[0]mission_Vehicles[18]positionY = -295.5156
Objectives[0]mission_Vehicles[18]positionZ = 46.31643
Objectives[0]mission_Vehicles[18]Heading = 342.5157
Objectives[0]mission_Vehicles[18]Name = Kuruma
Objectives[0]mission_Vehicles[18]Model = kuruma
Objectives[0]mission_Vehicles[18]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[18]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[18]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[18]HasPearlescent = False
Objectives[0]mission_Vehicles[18]Livery = -1
Objectives[0]mission_Vehicles[18]DirtLevel = 0
Objectives[0]mission_Vehicles[18]LockedForPlayer = False
Objectives[0]mission_Vehicles[18]Locked = False
Objectives[0]mission_Vehicles[18]Alarm = False
Objectives[0]mission_Vehicles[18]HotWired = False
Objectives[0]mission_Vehicles[18]Invincible = False
Objectives[0]mission_Vehicles[18]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[18]Remove_After = 0
Objectives[0]mission_Vehicles[18]Survive_Number = 0
Objectives[0]mission_Vehicles[18]Failed_Text = 
Objectives[0]mission_Vehicles[19]positionX = 206.6008
Objectives[0]mission_Vehicles[19]positionY = -280.64
Objectives[0]mission_Vehicles[19]positionZ = 48.16674
Objectives[0]mission_Vehicles[19]Heading = 322.9213
Objectives[0]mission_Vehicles[19]Name = Akuma
Objectives[0]mission_Vehicles[19]Model = akuma
Objectives[0]mission_Vehicles[19]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[19]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[19]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[19]HasPearlescent = False
Objectives[0]mission_Vehicles[19]Livery = 0
Objectives[0]mission_Vehicles[19]DirtLevel = 0
Objectives[0]mission_Vehicles[19]LockedForPlayer = False
Objectives[0]mission_Vehicles[19]Locked = False
Objectives[0]mission_Vehicles[19]Alarm = False
Objectives[0]mission_Vehicles[19]HotWired = False
Objectives[0]mission_Vehicles[19]Invincible = False
Objectives[0]mission_Vehicles[19]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[19]Remove_After = 0
Objectives[0]mission_Vehicles[19]Survive_Number = 0
Objectives[0]mission_Vehicles[19]Failed_Text = 
Objectives[0]mission_Vehicles[20]positionX = 199.6907
Objectives[0]mission_Vehicles[20]positionY = -312.593
Objectives[0]mission_Vehicles[20]positionZ = 43.76991
Objectives[0]mission_Vehicles[20]Heading = 174.2518
Objectives[0]mission_Vehicles[20]Name = Akuma
Objectives[0]mission_Vehicles[20]Model = akuma
Objectives[0]mission_Vehicles[20]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[20]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[20]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[20]HasPearlescent = False
Objectives[0]mission_Vehicles[20]Livery = 0
Objectives[0]mission_Vehicles[20]DirtLevel = 0
Objectives[0]mission_Vehicles[20]LockedForPlayer = False
Objectives[0]mission_Vehicles[20]Locked = False
Objectives[0]mission_Vehicles[20]Alarm = False
Objectives[0]mission_Vehicles[20]HotWired = False
Objectives[0]mission_Vehicles[20]Invincible = False
Objectives[0]mission_Vehicles[20]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[20]Remove_After = 0
Objectives[0]mission_Vehicles[20]Survive_Number = 0
Objectives[0]mission_Vehicles[20]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 6
Objectives[0]mission_Props[0]Model = prop_boxpile_07a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 2047.885
Objectives[0]mission_Props[0]positionY = 2972.17
Objectives[0]mission_Props[0]positionZ = -62.90049
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = -125
Objectives[0]mission_Props[1]Model = prop_box_wood02a_pu
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = -1094.509
Objectives[0]mission_Props[1]positionY = -319.5368
Objectives[0]mission_Props[1]positionZ = 36.67155
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = -7.5
Objectives[0]mission_Props[2]Model = prop_box_wood02a_pu
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = -1085.068
Objectives[0]mission_Props[2]positionY = -318.8166
Objectives[0]mission_Props[2]positionZ = 36.67134
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = -95
Objectives[0]mission_Props[3]Model = prop_box_wood02a_pu
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 194.8644
Objectives[0]mission_Props[3]positionY = -284.1391
Objectives[0]mission_Props[3]positionZ = 46.37758
Objectives[0]mission_Props[3]rotationX = 0.8004409
Objectives[0]mission_Props[3]rotationY = 9.441531
Objectives[0]mission_Props[3]rotationZ = -105.0661
Objectives[0]mission_Props[4]Model = prop_box_wood02a_pu
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = 737.1595
Objectives[0]mission_Props[4]positionY = -1836.879
Objectives[0]mission_Props[4]positionZ = 28.29146
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = 87.49995
Objectives[0]mission_Props[5]Model = prop_box_wood02a_pu
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = 736.5478
Objectives[0]mission_Props[5]positionY = -1862.276
Objectives[0]mission_Props[5]positionZ = 28.29144
Objectives[0]mission_Props[5]rotationX = 0
Objectives[0]mission_Props[5]rotationY = 0
Objectives[0]mission_Props[5]rotationZ = 99.99995
Objectives[0]mission_Pickup_Props_Count = 20
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 300
Objectives[0]mission_Pickup_Props[0]positionX = -1114.53
Objectives[0]mission_Pickup_Props[0]positionY = -1578.898
Objectives[0]mission_Pickup_Props[0]positionZ = 8.179527
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 89.99995
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[1]Value = 10
Objectives[0]mission_Pickup_Props[1]positionX = -1114.636
Objectives[0]mission_Pickup_Props[1]positionY = -1579.015
Objectives[0]mission_Pickup_Props[1]positionZ = 8.179527
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 89.99995
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_STICKYBOMB
Objectives[0]mission_Pickup_Props[2]Value = 10
Objectives[0]mission_Pickup_Props[2]positionX = -1114.408
Objectives[0]mission_Pickup_Props[2]positionY = -1578.932
Objectives[0]mission_Pickup_Props[2]positionZ = 8.179527
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 89.99995
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_BAT
Objectives[0]mission_Pickup_Props[3]Value = 10
Objectives[0]mission_Pickup_Props[3]positionX = -1114.512
Objectives[0]mission_Pickup_Props[3]positionY = -1578.886
Objectives[0]mission_Pickup_Props[3]positionZ = 8.179527
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 89.99995
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[4]Value = 400
Objectives[0]mission_Pickup_Props[4]positionX = -1114.619
Objectives[0]mission_Pickup_Props[4]positionY = -1578.895
Objectives[0]mission_Pickup_Props[4]positionZ = 8.179527
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 89.99995
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_PUMPSHOTGUN
Objectives[0]mission_Pickup_Props[5]Value = 72
Objectives[0]mission_Pickup_Props[5]positionX = -1114.443
Objectives[0]mission_Pickup_Props[5]positionY = -1578.984
Objectives[0]mission_Pickup_Props[5]positionZ = 8.179527
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -174.9998
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[6]Value = 400
Objectives[0]mission_Pickup_Props[6]positionX = -1114.514
Objectives[0]mission_Pickup_Props[6]positionY = -1578.938
Objectives[0]mission_Pickup_Props[6]positionZ = 8.179527
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = 144.9999
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_WEAPON_SPECIALCARBINE
Objectives[0]mission_Pickup_Props[7]Value = 400
Objectives[0]mission_Pickup_Props[7]positionX = -1114.556
Objectives[0]mission_Pickup_Props[7]positionY = -1578.965
Objectives[0]mission_Pickup_Props[7]positionZ = 8.179527
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = 80.0001
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[8]Value = 5
Objectives[0]mission_Pickup_Props[8]positionX = -1114.388
Objectives[0]mission_Pickup_Props[8]positionY = -1578.768
Objectives[0]mission_Pickup_Props[8]positionZ = 8.179527
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = 80.0001
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[0]mission_Pickup_Props[9]Value = 30
Objectives[0]mission_Pickup_Props[9]positionX = -1114.399
Objectives[0]mission_Pickup_Props[9]positionY = -1578.992
Objectives[0]mission_Pickup_Props[9]positionZ = 8.179527
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = 154.9998
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[10]Value = 300
Objectives[0]mission_Pickup_Props[10]positionX = -1085.111
Objectives[0]mission_Pickup_Props[10]positionY = -319.1696
Objectives[0]mission_Pickup_Props[10]positionZ = 37.17144
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = 65
Objectives[0]mission_Pickup_Props[11]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[11]Value = 300
Objectives[0]mission_Pickup_Props[11]positionX = -1085.105
Objectives[0]mission_Pickup_Props[11]positionY = -318.4232
Objectives[0]mission_Pickup_Props[11]positionZ = 37.17133
Objectives[0]mission_Pickup_Props[11]rotationX = 0
Objectives[0]mission_Pickup_Props[11]rotationY = 0
Objectives[0]mission_Pickup_Props[11]rotationZ = 99.99995
Objectives[0]mission_Pickup_Props[12]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[12]Value = 300
Objectives[0]mission_Pickup_Props[12]positionX = -1094.903
Objectives[0]mission_Pickup_Props[12]positionY = -319.3672
Objectives[0]mission_Pickup_Props[12]positionZ = 37.17127
Objectives[0]mission_Pickup_Props[12]rotationX = 0
Objectives[0]mission_Pickup_Props[12]rotationY = 0
Objectives[0]mission_Pickup_Props[12]rotationZ = -39.99998
Objectives[0]mission_Pickup_Props[13]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[13]Value = 300
Objectives[0]mission_Pickup_Props[13]positionX = -1094.095
Objectives[0]mission_Pickup_Props[13]positionY = -319.4653
Objectives[0]mission_Pickup_Props[13]positionZ = 37.17135
Objectives[0]mission_Pickup_Props[13]rotationX = 0
Objectives[0]mission_Pickup_Props[13]rotationY = 0
Objectives[0]mission_Pickup_Props[13]rotationZ = 20
Objectives[0]mission_Pickup_Props[14]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[14]Value = 300
Objectives[0]mission_Pickup_Props[14]positionX = 195.0282
Objectives[0]mission_Pickup_Props[14]positionY = -283.8152
Objectives[0]mission_Pickup_Props[14]positionZ = 46.93784
Objectives[0]mission_Pickup_Props[14]rotationX = 0
Objectives[0]mission_Pickup_Props[14]rotationY = 0
Objectives[0]mission_Pickup_Props[14]rotationZ = 39.99998
Objectives[0]mission_Pickup_Props[15]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[15]Value = 300
Objectives[0]mission_Pickup_Props[15]positionX = 194.8532
Objectives[0]mission_Pickup_Props[15]positionY = -284.4968
Objectives[0]mission_Pickup_Props[15]positionZ = 46.82092
Objectives[0]mission_Pickup_Props[15]rotationX = 0
Objectives[0]mission_Pickup_Props[15]rotationY = 0
Objectives[0]mission_Pickup_Props[15]rotationZ = 90
Objectives[0]mission_Pickup_Props[16]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[16]Value = 300
Objectives[0]mission_Pickup_Props[16]positionX = 737.2761
Objectives[0]mission_Pickup_Props[16]positionY = -1836.435
Objectives[0]mission_Pickup_Props[16]positionZ = 28.79158
Objectives[0]mission_Pickup_Props[16]rotationX = 0
Objectives[0]mission_Pickup_Props[16]rotationY = 0
Objectives[0]mission_Pickup_Props[16]rotationZ = 50
Objectives[0]mission_Pickup_Props[17]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[17]Value = 300
Objectives[0]mission_Pickup_Props[17]positionX = 737.1971
Objectives[0]mission_Pickup_Props[17]positionY = -1837.277
Objectives[0]mission_Pickup_Props[17]positionZ = 28.79158
Objectives[0]mission_Pickup_Props[17]rotationX = 0
Objectives[0]mission_Pickup_Props[17]rotationY = 0
Objectives[0]mission_Pickup_Props[17]rotationZ = 115
Objectives[0]mission_Pickup_Props[18]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[18]Value = 300
Objectives[0]mission_Pickup_Props[18]positionX = 736.6697
Objectives[0]mission_Pickup_Props[18]positionY = -1862.67
Objectives[0]mission_Pickup_Props[18]positionZ = 28.79156
Objectives[0]mission_Pickup_Props[18]rotationX = 0
Objectives[0]mission_Pickup_Props[18]rotationY = 0
Objectives[0]mission_Pickup_Props[18]rotationZ = -50
Objectives[0]mission_Pickup_Props[19]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[19]Value = 300
Objectives[0]mission_Pickup_Props[19]positionX = 736.425
Objectives[0]mission_Pickup_Props[19]positionY = -1861.938
Objectives[0]mission_Pickup_Props[19]positionZ = 28.79156
Objectives[0]mission_Pickup_Props[19]rotationX = 0
Objectives[0]mission_Pickup_Props[19]rotationY = 0
Objectives[0]mission_Pickup_Props[19]rotationZ = -105
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = -1114.346
Objectives[0]ObjectiveMessages[0]positionY = -1563.139
Objectives[0]ObjectiveMessages[0]positionZ = 3.427227
Objectives[0]ObjectiveMessages[0]Message = You said they were preparing an ambush right? Get ready...
Objectives[0]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[0]Sender = Stefanie
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = True
Objectives[0]ObjectiveMessages[0]DelayTime = 2
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -824.8938
Objectives[1]positionY = 168.0106
Objectives[1]positionZ = 70.04169
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = MP_MC_TUNER_START_MUSIC
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = -828.7108
Objectives[2]positionY = 170.6665
Objectives[2]positionZ = 69.23127
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = MP_MC_TUNER_ACTION
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = 
Objectives[3]Type = Timeout_Objective
Objectives[3]positionX = -1132.558
Objectives[3]positionY = -1573.036
Objectives[3]positionZ = 3.371716
Objectives[3]Timeout_Min = 0
Objectives[3]Timeout_Sec = 10
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Mission_Settings_Objective
Objectives[4]positionX = -831.6069
Objectives[4]positionY = 164.3827
Objectives[4]positionZ = 68.05119
Objectives[4]MissionSettings_TimesOfDay = Current
Objectives[4]MissionSettings_Weather = Current
Objectives[4]MissionSettings_WantedLevel = Current
Objectives[4]MissionSettings_SetWantedLevelNow = Current
Objectives[4]MissionSettings_StartNightvision = False
Objectives[4]MissionSettings_StopNightvision = False
Objectives[4]MissionSettings_StartSeethrough = False
Objectives[4]MissionSettings_StopSeethrough = False
Objectives[4]MissionSettings_StartMusic = True
Objectives[4]MissionSettings_StopMusic = False
Objectives[4]MissionSettings_Music = MP_MC_TUNER_SUSPENSE
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Random_Spawn_Objective
Objectives[5]positionX = -1104.828
Objectives[5]positionY = -1552.487
Objectives[5]positionZ = 3.423496
Objectives[5]Random_Actors_Actor_Model_Name = a_f_y_carclub_01
Objectives[5]Random_Actors_Vehicle_Model_Name = faggio2
Objectives[5]Random_Actors_Vehicle_Primary_Color = Salmonpink
Objectives[5]Random_Actors_Vehicle_Secondary_Color = Salmonpink
Objectives[5]Random_Actors_Weapon_Model_Name = Pistol
Objectives[5]Random_Actors_Passenger = False
Objectives[5]Random_Actors_Fill_With_Occupants = False
Objectives[5]Random_Actors_Max_Count = 1
Objectives[5]Random_Actors_Max_ReSpawn = 0
Objectives[5]Random_Actors_Spawn_End = False
Objectives[5]Random_Actors_Spawn_Actors_Only = False
Objectives[5]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[5]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[5]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[5]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = 
Objectives[6]Type = Timeout_Objective
Objectives[6]positionX = -1123.549
Objectives[6]positionY = -1571.784
Objectives[6]positionZ = 3.410137
Objectives[6]Timeout_Min = 0
Objectives[6]Timeout_Sec = 40
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 5
Objectives[6]ObjectiveMessages[0]positionX = -1138.647
Objectives[6]ObjectiveMessages[0]positionY = -1583.015
Objectives[6]ObjectiveMessages[0]positionZ = 3.388437
Objectives[6]ObjectiveMessages[0]Message = Where... Where's the rest? I thought we were gonna fight more of these idiots.
Objectives[6]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[0]Sender = Stefanie
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = White
Objectives[6]ObjectiveMessages[0]PlayFromStart = False
Objectives[6]ObjectiveMessages[0]Delay = True
Objectives[6]ObjectiveMessages[0]DelayTime = 20
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = False
Objectives[6]ObjectiveMessages[0]TypeTextMesage = True
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[1]positionX = -1143.74
Objectives[6]ObjectiveMessages[1]positionY = -1586.085
Objectives[6]ObjectiveMessages[1]positionZ = 3.398888
Objectives[6]ObjectiveMessages[1]Message = Hold up, that phone is getting some notifications. Seems like they're regrouping...
Objectives[6]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[1]Sender = Stefanie
Objectives[6]ObjectiveMessages[1]Subject = 
Objectives[6]ObjectiveMessages[1]MessageColor = White
Objectives[6]ObjectiveMessages[1]PlayFromStart = False
Objectives[6]ObjectiveMessages[1]Delay = True
Objectives[6]ObjectiveMessages[1]DelayTime = 25
Objectives[6]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[1]TypeSubtitle = False
Objectives[6]ObjectiveMessages[1]TypeTextMesage = True
Objectives[6]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[2]positionX = -1144.113
Objectives[6]ObjectiveMessages[2]positionY = -1589.775
Objectives[6]ObjectiveMessages[2]positionZ = 3.263109
Objectives[6]ObjectiveMessages[2]Message = They're split in different locations. This is the perfect time for us to strike back at them.
Objectives[6]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[2]Sender = Stefanie
Objectives[6]ObjectiveMessages[2]Subject = 
Objectives[6]ObjectiveMessages[2]MessageColor = White
Objectives[6]ObjectiveMessages[2]PlayFromStart = False
Objectives[6]ObjectiveMessages[2]Delay = True
Objectives[6]ObjectiveMessages[2]DelayTime = 30
Objectives[6]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[2]TypeSubtitle = False
Objectives[6]ObjectiveMessages[2]TypeTextMesage = True
Objectives[6]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[3]positionX = -1146.909
Objectives[6]ObjectiveMessages[3]positionY = -1588.928
Objectives[6]ObjectiveMessages[3]positionZ = 3.38266
Objectives[6]ObjectiveMessages[3]Message = Dumb fuckers can't even organize a simple meet up without their bosses, haha!
Objectives[6]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[3]Sender = Stefanie
Objectives[6]ObjectiveMessages[3]Subject = 
Objectives[6]ObjectiveMessages[3]MessageColor = White
Objectives[6]ObjectiveMessages[3]PlayFromStart = False
Objectives[6]ObjectiveMessages[3]Delay = True
Objectives[6]ObjectiveMessages[3]DelayTime = 35
Objectives[6]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[3]TypeSubtitle = False
Objectives[6]ObjectiveMessages[3]TypeTextMesage = True
Objectives[6]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[4]positionX = -1131.905
Objectives[6]ObjectiveMessages[4]positionY = -1581.234
Objectives[6]ObjectiveMessages[4]positionZ = 3.273013
Objectives[6]ObjectiveMessages[4]Message = Well, go on! I'll update the locations on your GPS as they're sent here. Fuck them up!!
Objectives[6]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[4]Sender = Stefanie
Objectives[6]ObjectiveMessages[4]Subject = 
Objectives[6]ObjectiveMessages[4]MessageColor = White
Objectives[6]ObjectiveMessages[4]PlayFromStart = False
Objectives[6]ObjectiveMessages[4]Delay = True
Objectives[6]ObjectiveMessages[4]DelayTime = 40
Objectives[6]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[4]TypeSubtitle = False
Objectives[6]ObjectiveMessages[4]TypeTextMesage = True
Objectives[6]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[7]Type = Mission_Settings_Objective
Objectives[7]positionX = -831.6207
Objectives[7]positionY = 166.3865
Objectives[7]positionZ = 68.2936
Objectives[7]MissionSettings_TimesOfDay = Current
Objectives[7]MissionSettings_Weather = Current
Objectives[7]MissionSettings_WantedLevel = Current
Objectives[7]MissionSettings_SetWantedLevelNow = Current
Objectives[7]MissionSettings_StartNightvision = False
Objectives[7]MissionSettings_StopNightvision = False
Objectives[7]MissionSettings_StartSeethrough = False
Objectives[7]MissionSettings_StopSeethrough = False
Objectives[7]MissionSettings_StartMusic = True
Objectives[7]MissionSettings_StopMusic = False
Objectives[7]MissionSettings_Music = MP_MC_TUNER_VEHICLE_CHASE_B
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = 
Objectives[8]Type = Timeout_Objective
Objectives[8]positionX = -1112.384
Objectives[8]positionY = -1550.936
Objectives[8]positionZ = 3.328696
Objectives[8]Timeout_Min = 0
Objectives[8]Timeout_Sec = 7
Objectives[8]mission_ActorsCount = 29
Objectives[8]mission_Actors[0]SpawnInVehicle = True
Objectives[8]mission_Actors[0]SeatIndex = -1
Objectives[8]mission_Actors[0]Survive_Number = 0
Objectives[8]mission_Actors[0]Failed_Text = 
Objectives[8]mission_Actors[0]Remove_After = 0
Objectives[8]mission_Actors[0]positionX = -1107.042
Objectives[8]mission_Actors[0]positionY = -314.6888
Objectives[8]mission_Actors[0]positionZ = 37.23116
Objectives[8]mission_Actors[0]Heading = 84.9931
Objectives[8]mission_Actors[0]String_Name = a_f_y_carclub_01
Objectives[8]mission_Actors[0]Relationship_Group = Enemy1
Objectives[8]mission_Actors[0]AddBlip = True
Objectives[8]mission_Actors[0]ShowCone = False
Objectives[8]mission_Actors[0]Invincible = False
Objectives[8]mission_Actors[0]SetHealth = 200
Objectives[8]mission_Actors[0]DieFromHeadShot = True
Objectives[8]mission_Actors[0]CanExitVehicle = True
Objectives[8]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[0]AlwaysFight = True
Objectives[8]mission_Actors[0]Seeing_Range = 30
Objectives[8]mission_Actors[0]Hearing_Range = 30
Objectives[8]mission_Actors[0]CombatMovement = Offensive
Objectives[8]mission_Actors[0]weapon = Pistol
Objectives[8]mission_Actors[0]Variation = Random
Objectives[8]mission_Actors[0]Task = 0
Objectives[8]mission_Actors[0]Task_Guard_Range = 5
Objectives[8]mission_Actors[0]Task_Stay_In_Range = True
Objectives[8]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[0]Task_Scenario = NONE
Objectives[8]mission_Actors[1]SpawnInVehicle = True
Objectives[8]mission_Actors[1]SeatIndex = 0
Objectives[8]mission_Actors[1]Survive_Number = 0
Objectives[8]mission_Actors[1]Failed_Text = 
Objectives[8]mission_Actors[1]Remove_After = 0
Objectives[8]mission_Actors[1]positionX = -1107.042
Objectives[8]mission_Actors[1]positionY = -314.6888
Objectives[8]mission_Actors[1]positionZ = 37.23116
Objectives[8]mission_Actors[1]Heading = 84.9931
Objectives[8]mission_Actors[1]String_Name = a_m_y_carclub_01
Objectives[8]mission_Actors[1]Relationship_Group = Enemy1
Objectives[8]mission_Actors[1]AddBlip = True
Objectives[8]mission_Actors[1]ShowCone = False
Objectives[8]mission_Actors[1]Invincible = False
Objectives[8]mission_Actors[1]SetHealth = 200
Objectives[8]mission_Actors[1]DieFromHeadShot = True
Objectives[8]mission_Actors[1]CanExitVehicle = True
Objectives[8]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[1]AlwaysFight = True
Objectives[8]mission_Actors[1]Seeing_Range = 30
Objectives[8]mission_Actors[1]Hearing_Range = 30
Objectives[8]mission_Actors[1]CombatMovement = Offensive
Objectives[8]mission_Actors[1]weapon = Pistol
Objectives[8]mission_Actors[1]Variation = Random
Objectives[8]mission_Actors[1]Task = 0
Objectives[8]mission_Actors[1]Task_Guard_Range = 5
Objectives[8]mission_Actors[1]Task_Stay_In_Range = True
Objectives[8]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[1]Task_Scenario = NONE
Objectives[8]mission_Actors[2]Survive_Number = 0
Objectives[8]mission_Actors[2]Failed_Text = 
Objectives[8]mission_Actors[2]Remove_After = 0
Objectives[8]mission_Actors[2]positionX = -1089.987
Objectives[8]mission_Actors[2]positionY = -311.4432
Objectives[8]mission_Actors[2]positionZ = 37.66087
Objectives[8]mission_Actors[2]Heading = 40
Objectives[8]mission_Actors[2]String_Name = a_m_y_carclub_01
Objectives[8]mission_Actors[2]Relationship_Group = Enemy1
Objectives[8]mission_Actors[2]AddBlip = True
Objectives[8]mission_Actors[2]ShowCone = False
Objectives[8]mission_Actors[2]Invincible = False
Objectives[8]mission_Actors[2]SetHealth = 200
Objectives[8]mission_Actors[2]DieFromHeadShot = True
Objectives[8]mission_Actors[2]CanExitVehicle = True
Objectives[8]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[2]AlwaysFight = True
Objectives[8]mission_Actors[2]Seeing_Range = 30
Objectives[8]mission_Actors[2]Hearing_Range = 30
Objectives[8]mission_Actors[2]CombatMovement = Offensive
Objectives[8]mission_Actors[2]weapon = Pistol
Objectives[8]mission_Actors[2]Variation = Random
Objectives[8]mission_Actors[2]Task = 1
Objectives[8]mission_Actors[2]Task_Guard_Range = 5
Objectives[8]mission_Actors[2]Task_Stay_In_Range = True
Objectives[8]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[2]Task_Scenario = NONE
Objectives[8]mission_Actors[3]Survive_Number = 0
Objectives[8]mission_Actors[3]Failed_Text = 
Objectives[8]mission_Actors[3]Remove_After = 0
Objectives[8]mission_Actors[3]positionX = -1092.804
Objectives[8]mission_Actors[3]positionY = -302.2182
Objectives[8]mission_Actors[3]positionZ = 37.64741
Objectives[8]mission_Actors[3]Heading = 38.03443
Objectives[8]mission_Actors[3]String_Name = a_f_y_carclub_01
Objectives[8]mission_Actors[3]Relationship_Group = Enemy1
Objectives[8]mission_Actors[3]AddBlip = True
Objectives[8]mission_Actors[3]ShowCone = False
Objectives[8]mission_Actors[3]Invincible = False
Objectives[8]mission_Actors[3]SetHealth = 200
Objectives[8]mission_Actors[3]DieFromHeadShot = True
Objectives[8]mission_Actors[3]CanExitVehicle = True
Objectives[8]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[3]AlwaysFight = True
Objectives[8]mission_Actors[3]Seeing_Range = 30
Objectives[8]mission_Actors[3]Hearing_Range = 30
Objectives[8]mission_Actors[3]CombatMovement = Offensive
Objectives[8]mission_Actors[3]weapon = Pistol
Objectives[8]mission_Actors[3]Variation = Random
Objectives[8]mission_Actors[3]Task = 0
Objectives[8]mission_Actors[3]Task_Guard_Range = 5
Objectives[8]mission_Actors[3]Task_Stay_In_Range = True
Objectives[8]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[3]Task_Scenario = NONE
Objectives[8]mission_Actors[4]Survive_Number = 0
Objectives[8]mission_Actors[4]Failed_Text = 
Objectives[8]mission_Actors[4]Remove_After = 0
Objectives[8]mission_Actors[4]positionX = -1084.823
Objectives[8]mission_Actors[4]positionY = -307.7441
Objectives[8]mission_Actors[4]positionZ = 37.65612
Objectives[8]mission_Actors[4]Heading = 26.46721
Objectives[8]mission_Actors[4]String_Name = a_f_y_carclub_01
Objectives[8]mission_Actors[4]Relationship_Group = Enemy1
Objectives[8]mission_Actors[4]AddBlip = True
Objectives[8]mission_Actors[4]ShowCone = False
Objectives[8]mission_Actors[4]Invincible = False
Objectives[8]mission_Actors[4]SetHealth = 200
Objectives[8]mission_Actors[4]DieFromHeadShot = True
Objectives[8]mission_Actors[4]CanExitVehicle = True
Objectives[8]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[4]AlwaysFight = True
Objectives[8]mission_Actors[4]Seeing_Range = 30
Objectives[8]mission_Actors[4]Hearing_Range = 30
Objectives[8]mission_Actors[4]CombatMovement = Offensive
Objectives[8]mission_Actors[4]weapon = Pistol
Objectives[8]mission_Actors[4]Variation = Random
Objectives[8]mission_Actors[4]Task = 1
Objectives[8]mission_Actors[4]Task_Guard_Range = 5
Objectives[8]mission_Actors[4]Task_Stay_In_Range = True
Objectives[8]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[4]Task_Scenario = NONE
Objectives[8]mission_Actors[5]Survive_Number = 0
Objectives[8]mission_Actors[5]Failed_Text = 
Objectives[8]mission_Actors[5]Remove_After = 0
Objectives[8]mission_Actors[5]positionX = -1101.537
Objectives[8]mission_Actors[5]positionY = -312.3399
Objectives[8]mission_Actors[5]positionZ = 37.65195
Objectives[8]mission_Actors[5]Heading = 355
Objectives[8]mission_Actors[5]String_Name = a_m_y_carclub_01
Objectives[8]mission_Actors[5]Relationship_Group = Enemy1
Objectives[8]mission_Actors[5]AddBlip = True
Objectives[8]mission_Actors[5]ShowCone = False
Objectives[8]mission_Actors[5]Invincible = False
Objectives[8]mission_Actors[5]SetHealth = 200
Objectives[8]mission_Actors[5]DieFromHeadShot = True
Objectives[8]mission_Actors[5]CanExitVehicle = True
Objectives[8]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[5]AlwaysFight = True
Objectives[8]mission_Actors[5]Seeing_Range = 30
Objectives[8]mission_Actors[5]Hearing_Range = 30
Objectives[8]mission_Actors[5]CombatMovement = Offensive
Objectives[8]mission_Actors[5]weapon = Pistol
Objectives[8]mission_Actors[5]Variation = Random
Objectives[8]mission_Actors[5]Task = 1
Objectives[8]mission_Actors[5]Task_Guard_Range = 5
Objectives[8]mission_Actors[5]Task_Stay_In_Range = True
Objectives[8]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[5]Task_Scenario = NONE
Objectives[8]mission_Actors[6]Survive_Number = 0
Objectives[8]mission_Actors[6]Failed_Text = 
Objectives[8]mission_Actors[6]Remove_After = 0
Objectives[8]mission_Actors[6]positionX = -1107.759
Objectives[8]mission_Actors[6]positionY = -318.1274
Objectives[8]mission_Actors[6]positionZ = 37.67634
Objectives[8]mission_Actors[6]Heading = 95.00002
Objectives[8]mission_Actors[6]String_Name = a_m_y_carclub_01
Objectives[8]mission_Actors[6]Relationship_Group = Enemy1
Objectives[8]mission_Actors[6]AddBlip = True
Objectives[8]mission_Actors[6]ShowCone = False
Objectives[8]mission_Actors[6]Invincible = False
Objectives[8]mission_Actors[6]SetHealth = 200
Objectives[8]mission_Actors[6]DieFromHeadShot = True
Objectives[8]mission_Actors[6]CanExitVehicle = True
Objectives[8]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[6]AlwaysFight = True
Objectives[8]mission_Actors[6]Seeing_Range = 30
Objectives[8]mission_Actors[6]Hearing_Range = 30
Objectives[8]mission_Actors[6]CombatMovement = Offensive
Objectives[8]mission_Actors[6]weapon = Pistol
Objectives[8]mission_Actors[6]Variation = Random
Objectives[8]mission_Actors[6]Task = 0
Objectives[8]mission_Actors[6]Task_Guard_Range = 5
Objectives[8]mission_Actors[6]Task_Stay_In_Range = True
Objectives[8]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[6]Task_Scenario = NONE
Objectives[8]mission_Actors[7]Survive_Number = 0
Objectives[8]mission_Actors[7]Failed_Text = 
Objectives[8]mission_Actors[7]Remove_After = 0
Objectives[8]mission_Actors[7]positionX = -1085.825
Objectives[8]mission_Actors[7]positionY = -322.1819
Objectives[8]mission_Actors[7]positionZ = 37.67352
Objectives[8]mission_Actors[7]Heading = 33.45194
Objectives[8]mission_Actors[7]String_Name = a_f_y_carclub_01
Objectives[8]mission_Actors[7]Relationship_Group = Enemy1
Objectives[8]mission_Actors[7]AddBlip = True
Objectives[8]mission_Actors[7]ShowCone = False
Objectives[8]mission_Actors[7]Invincible = False
Objectives[8]mission_Actors[7]SetHealth = 200
Objectives[8]mission_Actors[7]DieFromHeadShot = True
Objectives[8]mission_Actors[7]CanExitVehicle = True
Objectives[8]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[7]AlwaysFight = True
Objectives[8]mission_Actors[7]Seeing_Range = 30
Objectives[8]mission_Actors[7]Hearing_Range = 30
Objectives[8]mission_Actors[7]CombatMovement = Offensive
Objectives[8]mission_Actors[7]weapon = Pistol
Objectives[8]mission_Actors[7]Variation = Random
Objectives[8]mission_Actors[7]Task = 1
Objectives[8]mission_Actors[7]Task_Guard_Range = 5
Objectives[8]mission_Actors[7]Task_Stay_In_Range = True
Objectives[8]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[7]Task_Scenario = NONE
Objectives[8]mission_Actors[8]Survive_Number = 0
Objectives[8]mission_Actors[8]Failed_Text = 
Objectives[8]mission_Actors[8]Remove_After = 0
Objectives[8]mission_Actors[8]positionX = 750.9393
Objectives[8]mission_Actors[8]positionY = -1872.497
Objectives[8]mission_Actors[8]positionZ = 29.29155
Objectives[8]mission_Actors[8]Heading = 288.5886
Objectives[8]mission_Actors[8]String_Name = a_f_y_carclub_01
Objectives[8]mission_Actors[8]Relationship_Group = Enemy1
Objectives[8]mission_Actors[8]AddBlip = True
Objectives[8]mission_Actors[8]ShowCone = False
Objectives[8]mission_Actors[8]Invincible = False
Objectives[8]mission_Actors[8]SetHealth = 200
Objectives[8]mission_Actors[8]DieFromHeadShot = True
Objectives[8]mission_Actors[8]CanExitVehicle = True
Objectives[8]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[8]AlwaysFight = True
Objectives[8]mission_Actors[8]Seeing_Range = 30
Objectives[8]mission_Actors[8]Hearing_Range = 30
Objectives[8]mission_Actors[8]CombatMovement = Offensive
Objectives[8]mission_Actors[8]weapon = Pistol
Objectives[8]mission_Actors[8]Variation = Random
Objectives[8]mission_Actors[8]Task = 0
Objectives[8]mission_Actors[8]Task_Guard_Range = 5
Objectives[8]mission_Actors[8]Task_Stay_In_Range = True
Objectives[8]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[8]Task_Scenario = NONE
Objectives[8]mission_Actors[9]Survive_Number = 0
Objectives[8]mission_Actors[9]Failed_Text = 
Objectives[8]mission_Actors[9]Remove_After = 0
Objectives[8]mission_Actors[9]positionX = 730.0914
Objectives[8]mission_Actors[9]positionY = -1861.201
Objectives[8]mission_Actors[9]positionZ = 29.29157
Objectives[8]mission_Actors[9]Heading = 250
Objectives[8]mission_Actors[9]String_Name = a_m_y_carclub_01
Objectives[8]mission_Actors[9]Relationship_Group = Enemy1
Objectives[8]mission_Actors[9]AddBlip = True
Objectives[8]mission_Actors[9]ShowCone = False
Objectives[8]mission_Actors[9]Invincible = False
Objectives[8]mission_Actors[9]SetHealth = 200
Objectives[8]mission_Actors[9]DieFromHeadShot = True
Objectives[8]mission_Actors[9]CanExitVehicle = True
Objectives[8]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[9]AlwaysFight = True
Objectives[8]mission_Actors[9]Seeing_Range = 30
Objectives[8]mission_Actors[9]Hearing_Range = 30
Objectives[8]mission_Actors[9]CombatMovement = Stationary
Objectives[8]mission_Actors[9]weapon = Pistol
Objectives[8]mission_Actors[9]Variation = Random
Objectives[8]mission_Actors[9]Task = 1
Objectives[8]mission_Actors[9]Task_Guard_Range = 1
Objectives[8]mission_Actors[9]Task_Stay_In_Range = True
Objectives[8]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[9]Task_Scenario = NONE
Objectives[8]mission_Actors[10]Survive_Number = 0
Objectives[8]mission_Actors[10]Failed_Text = 
Objectives[8]mission_Actors[10]Remove_After = 0
Objectives[8]mission_Actors[10]positionX = 750.2921
Objectives[8]mission_Actors[10]positionY = -1835.901
Objectives[8]mission_Actors[10]positionZ = 33.37851
Objectives[8]mission_Actors[10]Heading = 173.9006
Objectives[8]mission_Actors[10]String_Name = a_f_y_carclub_01
Objectives[8]mission_Actors[10]Relationship_Group = Enemy1
Objectives[8]mission_Actors[10]AddBlip = True
Objectives[8]mission_Actors[10]ShowCone = False
Objectives[8]mission_Actors[10]Invincible = False
Objectives[8]mission_Actors[10]SetHealth = 200
Objectives[8]mission_Actors[10]DieFromHeadShot = True
Objectives[8]mission_Actors[10]CanExitVehicle = True
Objectives[8]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[10]AlwaysFight = True
Objectives[8]mission_Actors[10]Seeing_Range = 30
Objectives[8]mission_Actors[10]Hearing_Range = 30
Objectives[8]mission_Actors[10]CombatMovement = Stationary
Objectives[8]mission_Actors[10]weapon = Pistol
Objectives[8]mission_Actors[10]Variation = Random
Objectives[8]mission_Actors[10]Task = 1
Objectives[8]mission_Actors[10]Task_Guard_Range = 1
Objectives[8]mission_Actors[10]Task_Stay_In_Range = True
Objectives[8]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[10]Task_Scenario = NONE
Objectives[8]mission_Actors[11]Survive_Number = 0
Objectives[8]mission_Actors[11]Failed_Text = 
Objectives[8]mission_Actors[11]Remove_After = 0
Objectives[8]mission_Actors[11]positionX = 734.3735
Objectives[8]mission_Actors[11]positionY = -1855.793
Objectives[8]mission_Actors[11]positionZ = 29.29156
Objectives[8]mission_Actors[11]Heading = 204.1566
Objectives[8]mission_Actors[11]String_Name = a_f_y_carclub_01
Objectives[8]mission_Actors[11]Relationship_Group = Enemy1
Objectives[8]mission_Actors[11]AddBlip = True
Objectives[8]mission_Actors[11]ShowCone = False
Objectives[8]mission_Actors[11]Invincible = False
Objectives[8]mission_Actors[11]SetHealth = 200
Objectives[8]mission_Actors[11]DieFromHeadShot = True
Objectives[8]mission_Actors[11]CanExitVehicle = True
Objectives[8]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[11]AlwaysFight = True
Objectives[8]mission_Actors[11]Seeing_Range = 30
Objectives[8]mission_Actors[11]Hearing_Range = 30
Objectives[8]mission_Actors[11]CombatMovement = Offensive
Objectives[8]mission_Actors[11]weapon = Pistol
Objectives[8]mission_Actors[11]Variation = Random
Objectives[8]mission_Actors[11]Task = 1
Objectives[8]mission_Actors[11]Task_Guard_Range = 5
Objectives[8]mission_Actors[11]Task_Stay_In_Range = True
Objectives[8]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[11]Task_Scenario = NONE
Objectives[8]mission_Actors[12]Survive_Number = 0
Objectives[8]mission_Actors[12]Failed_Text = 
Objectives[8]mission_Actors[12]Remove_After = 0
Objectives[8]mission_Actors[12]positionX = 746.3
Objectives[8]mission_Actors[12]positionY = -1862.241
Objectives[8]mission_Actors[12]positionZ = 29.29208
Objectives[8]mission_Actors[12]Heading = 175
Objectives[8]mission_Actors[12]String_Name = a_m_y_carclub_01
Objectives[8]mission_Actors[12]Relationship_Group = Enemy1
Objectives[8]mission_Actors[12]AddBlip = True
Objectives[8]mission_Actors[12]ShowCone = False
Objectives[8]mission_Actors[12]Invincible = False
Objectives[8]mission_Actors[12]SetHealth = 200
Objectives[8]mission_Actors[12]DieFromHeadShot = True
Objectives[8]mission_Actors[12]CanExitVehicle = True
Objectives[8]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[12]AlwaysFight = True
Objectives[8]mission_Actors[12]Seeing_Range = 30
Objectives[8]mission_Actors[12]Hearing_Range = 30
Objectives[8]mission_Actors[12]CombatMovement = Offensive
Objectives[8]mission_Actors[12]weapon = Pistol
Objectives[8]mission_Actors[12]Variation = Random
Objectives[8]mission_Actors[12]Task = 1
Objectives[8]mission_Actors[12]Task_Guard_Range = 5
Objectives[8]mission_Actors[12]Task_Stay_In_Range = True
Objectives[8]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[12]Task_Scenario = NONE
Objectives[8]mission_Actors[13]Survive_Number = 0
Objectives[8]mission_Actors[13]Failed_Text = 
Objectives[8]mission_Actors[13]Remove_After = 0
Objectives[8]mission_Actors[13]positionX = 753.7098
Objectives[8]mission_Actors[13]positionY = -1849.589
Objectives[8]mission_Actors[13]positionZ = 29.29157
Objectives[8]mission_Actors[13]Heading = 105
Objectives[8]mission_Actors[13]String_Name = a_m_y_carclub_01
Objectives[8]mission_Actors[13]Relationship_Group = Enemy1
Objectives[8]mission_Actors[13]AddBlip = True
Objectives[8]mission_Actors[13]ShowCone = False
Objectives[8]mission_Actors[13]Invincible = False
Objectives[8]mission_Actors[13]SetHealth = 200
Objectives[8]mission_Actors[13]DieFromHeadShot = True
Objectives[8]mission_Actors[13]CanExitVehicle = True
Objectives[8]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[13]AlwaysFight = True
Objectives[8]mission_Actors[13]Seeing_Range = 30
Objectives[8]mission_Actors[13]Hearing_Range = 30
Objectives[8]mission_Actors[13]CombatMovement = Offensive
Objectives[8]mission_Actors[13]weapon = Pistol
Objectives[8]mission_Actors[13]Variation = Random
Objectives[8]mission_Actors[13]Task = 0
Objectives[8]mission_Actors[13]Task_Guard_Range = 5
Objectives[8]mission_Actors[13]Task_Stay_In_Range = True
Objectives[8]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[13]Task_Scenario = NONE
Objectives[8]mission_Actors[14]Survive_Number = 0
Objectives[8]mission_Actors[14]Failed_Text = 
Objectives[8]mission_Actors[14]Remove_After = 0
Objectives[8]mission_Actors[14]positionX = 753.7733
Objectives[8]mission_Actors[14]positionY = -1842.901
Objectives[8]mission_Actors[14]positionZ = 29.29158
Objectives[8]mission_Actors[14]Heading = 128.8992
Objectives[8]mission_Actors[14]String_Name = a_f_y_carclub_01
Objectives[8]mission_Actors[14]Relationship_Group = Enemy1
Objectives[8]mission_Actors[14]AddBlip = True
Objectives[8]mission_Actors[14]ShowCone = False
Objectives[8]mission_Actors[14]Invincible = False
Objectives[8]mission_Actors[14]SetHealth = 200
Objectives[8]mission_Actors[14]DieFromHeadShot = True
Objectives[8]mission_Actors[14]CanExitVehicle = True
Objectives[8]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[14]AlwaysFight = True
Objectives[8]mission_Actors[14]Seeing_Range = 30
Objectives[8]mission_Actors[14]Hearing_Range = 30
Objectives[8]mission_Actors[14]CombatMovement = Offensive
Objectives[8]mission_Actors[14]weapon = Pistol
Objectives[8]mission_Actors[14]Variation = Random
Objectives[8]mission_Actors[14]Task = 0
Objectives[8]mission_Actors[14]Task_Guard_Range = 5
Objectives[8]mission_Actors[14]Task_Stay_In_Range = True
Objectives[8]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[14]Task_Scenario = NONE
Objectives[8]mission_Actors[15]Survive_Number = 0
Objectives[8]mission_Actors[15]Failed_Text = 
Objectives[8]mission_Actors[15]Remove_After = 0
Objectives[8]mission_Actors[15]positionX = 746.6332
Objectives[8]mission_Actors[15]positionY = -1812.61
Objectives[8]mission_Actors[15]positionZ = 33.32405
Objectives[8]mission_Actors[15]Heading = 59.99997
Objectives[8]mission_Actors[15]String_Name = a_m_y_carclub_01
Objectives[8]mission_Actors[15]Relationship_Group = Enemy1
Objectives[8]mission_Actors[15]AddBlip = True
Objectives[8]mission_Actors[15]ShowCone = False
Objectives[8]mission_Actors[15]Invincible = False
Objectives[8]mission_Actors[15]SetHealth = 200
Objectives[8]mission_Actors[15]DieFromHeadShot = True
Objectives[8]mission_Actors[15]CanExitVehicle = True
Objectives[8]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[15]AlwaysFight = True
Objectives[8]mission_Actors[15]Seeing_Range = 30
Objectives[8]mission_Actors[15]Hearing_Range = 30
Objectives[8]mission_Actors[15]CombatMovement = Stationary
Objectives[8]mission_Actors[15]weapon = Pistol
Objectives[8]mission_Actors[15]Variation = Random
Objectives[8]mission_Actors[15]Task = 1
Objectives[8]mission_Actors[15]Task_Guard_Range = 1
Objectives[8]mission_Actors[15]Task_Stay_In_Range = True
Objectives[8]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[15]Task_Scenario = NONE
Objectives[8]mission_Actors[16]Survive_Number = 0
Objectives[8]mission_Actors[16]Failed_Text = 
Objectives[8]mission_Actors[16]Remove_After = 0
Objectives[8]mission_Actors[16]positionX = 740.4124
Objectives[8]mission_Actors[16]positionY = -1804.575
Objectives[8]mission_Actors[16]positionZ = 29.29164
Objectives[8]mission_Actors[16]Heading = 360
Objectives[8]mission_Actors[16]String_Name = a_m_y_carclub_01
Objectives[8]mission_Actors[16]Relationship_Group = Enemy1
Objectives[8]mission_Actors[16]AddBlip = True
Objectives[8]mission_Actors[16]ShowCone = False
Objectives[8]mission_Actors[16]Invincible = False
Objectives[8]mission_Actors[16]SetHealth = 200
Objectives[8]mission_Actors[16]DieFromHeadShot = True
Objectives[8]mission_Actors[16]CanExitVehicle = True
Objectives[8]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[16]AlwaysFight = True
Objectives[8]mission_Actors[16]Seeing_Range = 30
Objectives[8]mission_Actors[16]Hearing_Range = 30
Objectives[8]mission_Actors[16]CombatMovement = Offensive
Objectives[8]mission_Actors[16]weapon = Pistol
Objectives[8]mission_Actors[16]Variation = Random
Objectives[8]mission_Actors[16]Task = 1
Objectives[8]mission_Actors[16]Task_Guard_Range = 5
Objectives[8]mission_Actors[16]Task_Stay_In_Range = True
Objectives[8]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[16]Task_Scenario = NONE
Objectives[8]mission_Actors[17]Survive_Number = 0
Objectives[8]mission_Actors[17]Failed_Text = 
Objectives[8]mission_Actors[17]Remove_After = 0
Objectives[8]mission_Actors[17]positionX = 737.7073
Objectives[8]mission_Actors[17]positionY = -1804.948
Objectives[8]mission_Actors[17]positionZ = 29.29164
Objectives[8]mission_Actors[17]Heading = 338.7796
Objectives[8]mission_Actors[17]String_Name = a_f_y_carclub_01
Objectives[8]mission_Actors[17]Relationship_Group = Enemy1
Objectives[8]mission_Actors[17]AddBlip = True
Objectives[8]mission_Actors[17]ShowCone = False
Objectives[8]mission_Actors[17]Invincible = False
Objectives[8]mission_Actors[17]SetHealth = 200
Objectives[8]mission_Actors[17]DieFromHeadShot = True
Objectives[8]mission_Actors[17]CanExitVehicle = True
Objectives[8]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[17]AlwaysFight = True
Objectives[8]mission_Actors[17]Seeing_Range = 30
Objectives[8]mission_Actors[17]Hearing_Range = 30
Objectives[8]mission_Actors[17]CombatMovement = Offensive
Objectives[8]mission_Actors[17]weapon = Pistol
Objectives[8]mission_Actors[17]Variation = Random
Objectives[8]mission_Actors[17]Task = 1
Objectives[8]mission_Actors[17]Task_Guard_Range = 5
Objectives[8]mission_Actors[17]Task_Stay_In_Range = True
Objectives[8]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[17]Task_Scenario = NONE
Objectives[8]mission_Actors[18]Survive_Number = 0
Objectives[8]mission_Actors[18]Failed_Text = 
Objectives[8]mission_Actors[18]Remove_After = 0
Objectives[8]mission_Actors[18]positionX = 736.3292
Objectives[8]mission_Actors[18]positionY = -1822.068
Objectives[8]mission_Actors[18]positionZ = 29.2916
Objectives[8]mission_Actors[18]Heading = 198.6047
Objectives[8]mission_Actors[18]String_Name = a_f_y_carclub_01
Objectives[8]mission_Actors[18]Relationship_Group = Enemy1
Objectives[8]mission_Actors[18]AddBlip = True
Objectives[8]mission_Actors[18]ShowCone = False
Objectives[8]mission_Actors[18]Invincible = False
Objectives[8]mission_Actors[18]SetHealth = 200
Objectives[8]mission_Actors[18]DieFromHeadShot = True
Objectives[8]mission_Actors[18]CanExitVehicle = True
Objectives[8]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[18]AlwaysFight = True
Objectives[8]mission_Actors[18]Seeing_Range = 30
Objectives[8]mission_Actors[18]Hearing_Range = 30
Objectives[8]mission_Actors[18]CombatMovement = Offensive
Objectives[8]mission_Actors[18]weapon = Pistol
Objectives[8]mission_Actors[18]Variation = Random
Objectives[8]mission_Actors[18]Task = 1
Objectives[8]mission_Actors[18]Task_Guard_Range = 5
Objectives[8]mission_Actors[18]Task_Stay_In_Range = True
Objectives[8]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[18]Task_Scenario = NONE
Objectives[8]mission_Actors[19]SpawnInVehicle = True
Objectives[8]mission_Actors[19]SeatIndex = -1
Objectives[8]mission_Actors[19]Survive_Number = 0
Objectives[8]mission_Actors[19]Failed_Text = 
Objectives[8]mission_Actors[19]Remove_After = 0
Objectives[8]mission_Actors[19]positionX = 743.0343
Objectives[8]mission_Actors[19]positionY = -1845.428
Objectives[8]mission_Actors[19]positionZ = 28.8002
Objectives[8]mission_Actors[19]Heading = 182.7186
Objectives[8]mission_Actors[19]String_Name = a_f_y_carclub_01
Objectives[8]mission_Actors[19]Relationship_Group = Enemy1
Objectives[8]mission_Actors[19]AddBlip = True
Objectives[8]mission_Actors[19]ShowCone = False
Objectives[8]mission_Actors[19]Invincible = False
Objectives[8]mission_Actors[19]SetHealth = 200
Objectives[8]mission_Actors[19]DieFromHeadShot = True
Objectives[8]mission_Actors[19]CanExitVehicle = False
Objectives[8]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[19]AlwaysFight = True
Objectives[8]mission_Actors[19]Seeing_Range = 30
Objectives[8]mission_Actors[19]Hearing_Range = 30
Objectives[8]mission_Actors[19]CombatMovement = Offensive
Objectives[8]mission_Actors[19]weapon = Pistol
Objectives[8]mission_Actors[19]Variation = Random
Objectives[8]mission_Actors[19]Task = 0
Objectives[8]mission_Actors[19]Task_Guard_Range = 5
Objectives[8]mission_Actors[19]Task_Stay_In_Range = True
Objectives[8]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[19]Task_Scenario = NONE
Objectives[8]mission_Actors[20]SpawnInVehicle = True
Objectives[8]mission_Actors[20]SeatIndex = -1
Objectives[8]mission_Actors[20]Survive_Number = 0
Objectives[8]mission_Actors[20]Failed_Text = 
Objectives[8]mission_Actors[20]Remove_After = 0
Objectives[8]mission_Actors[20]positionX = 744.8866
Objectives[8]mission_Actors[20]positionY = -1835.718
Objectives[8]mission_Actors[20]positionZ = 28.80023
Objectives[8]mission_Actors[20]Heading = 182.8009
Objectives[8]mission_Actors[20]String_Name = a_f_y_carclub_01
Objectives[8]mission_Actors[20]Relationship_Group = Enemy1
Objectives[8]mission_Actors[20]AddBlip = True
Objectives[8]mission_Actors[20]ShowCone = False
Objectives[8]mission_Actors[20]Invincible = False
Objectives[8]mission_Actors[20]SetHealth = 200
Objectives[8]mission_Actors[20]DieFromHeadShot = True
Objectives[8]mission_Actors[20]CanExitVehicle = False
Objectives[8]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[20]AlwaysFight = True
Objectives[8]mission_Actors[20]Seeing_Range = 30
Objectives[8]mission_Actors[20]Hearing_Range = 30
Objectives[8]mission_Actors[20]CombatMovement = Offensive
Objectives[8]mission_Actors[20]weapon = Pistol
Objectives[8]mission_Actors[20]Variation = Random
Objectives[8]mission_Actors[20]Task = 0
Objectives[8]mission_Actors[20]Task_Guard_Range = 5
Objectives[8]mission_Actors[20]Task_Stay_In_Range = True
Objectives[8]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[20]Task_Scenario = NONE
Objectives[8]mission_Actors[21]Survive_Number = 0
Objectives[8]mission_Actors[21]Failed_Text = 
Objectives[8]mission_Actors[21]Remove_After = 0
Objectives[8]mission_Actors[21]positionX = 743.8329
Objectives[8]mission_Actors[21]positionY = -1821.51
Objectives[8]mission_Actors[21]positionZ = 29.29161
Objectives[8]mission_Actors[21]Heading = 58.7798
Objectives[8]mission_Actors[21]String_Name = a_f_y_carclub_01
Objectives[8]mission_Actors[21]Relationship_Group = Enemy1
Objectives[8]mission_Actors[21]AddBlip = True
Objectives[8]mission_Actors[21]ShowCone = False
Objectives[8]mission_Actors[21]Invincible = False
Objectives[8]mission_Actors[21]SetHealth = 200
Objectives[8]mission_Actors[21]DieFromHeadShot = True
Objectives[8]mission_Actors[21]CanExitVehicle = True
Objectives[8]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[21]AlwaysFight = True
Objectives[8]mission_Actors[21]Seeing_Range = 30
Objectives[8]mission_Actors[21]Hearing_Range = 30
Objectives[8]mission_Actors[21]CombatMovement = Offensive
Objectives[8]mission_Actors[21]weapon = Pistol
Objectives[8]mission_Actors[21]Variation = Random
Objectives[8]mission_Actors[21]Task = 0
Objectives[8]mission_Actors[21]Task_Guard_Range = 5
Objectives[8]mission_Actors[21]Task_Stay_In_Range = True
Objectives[8]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[21]Task_Scenario = NONE
Objectives[8]mission_Actors[22]Survive_Number = 0
Objectives[8]mission_Actors[22]Failed_Text = 
Objectives[8]mission_Actors[22]Remove_After = 0
Objectives[8]mission_Actors[22]positionX = 738.9852
Objectives[8]mission_Actors[22]positionY = -1833.775
Objectives[8]mission_Actors[22]positionZ = 29.29159
Objectives[8]mission_Actors[22]Heading = 209.7818
Objectives[8]mission_Actors[22]String_Name = a_m_y_carclub_01
Objectives[8]mission_Actors[22]Relationship_Group = Enemy1
Objectives[8]mission_Actors[22]AddBlip = True
Objectives[8]mission_Actors[22]ShowCone = False
Objectives[8]mission_Actors[22]Invincible = False
Objectives[8]mission_Actors[22]SetHealth = 200
Objectives[8]mission_Actors[22]DieFromHeadShot = True
Objectives[8]mission_Actors[22]CanExitVehicle = True
Objectives[8]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[22]AlwaysFight = True
Objectives[8]mission_Actors[22]Seeing_Range = 30
Objectives[8]mission_Actors[22]Hearing_Range = 30
Objectives[8]mission_Actors[22]CombatMovement = Offensive
Objectives[8]mission_Actors[22]weapon = Pistol
Objectives[8]mission_Actors[22]Variation = Random
Objectives[8]mission_Actors[22]Task = 0
Objectives[8]mission_Actors[22]Task_Guard_Range = 5
Objectives[8]mission_Actors[22]Task_Stay_In_Range = True
Objectives[8]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[22]Task_Scenario = NONE
Objectives[8]mission_Actors[23]SpawnInVehicle = True
Objectives[8]mission_Actors[23]SeatIndex = -1
Objectives[8]mission_Actors[23]Survive_Number = 0
Objectives[8]mission_Actors[23]Failed_Text = 
Objectives[8]mission_Actors[23]Remove_After = 0
Objectives[8]mission_Actors[23]positionX = 199.6907
Objectives[8]mission_Actors[23]positionY = -312.593
Objectives[8]mission_Actors[23]positionZ = 43.76991
Objectives[8]mission_Actors[23]Heading = 174.2518
Objectives[8]mission_Actors[23]String_Name = a_m_y_carclub_01
Objectives[8]mission_Actors[23]Relationship_Group = Enemy1
Objectives[8]mission_Actors[23]AddBlip = True
Objectives[8]mission_Actors[23]ShowCone = False
Objectives[8]mission_Actors[23]Invincible = False
Objectives[8]mission_Actors[23]SetHealth = 200
Objectives[8]mission_Actors[23]DieFromHeadShot = True
Objectives[8]mission_Actors[23]CanExitVehicle = False
Objectives[8]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[23]AlwaysFight = True
Objectives[8]mission_Actors[23]Seeing_Range = 30
Objectives[8]mission_Actors[23]Hearing_Range = 30
Objectives[8]mission_Actors[23]CombatMovement = Offensive
Objectives[8]mission_Actors[23]weapon = Pistol
Objectives[8]mission_Actors[23]Variation = Random
Objectives[8]mission_Actors[23]Task = 0
Objectives[8]mission_Actors[23]Task_Guard_Range = 5
Objectives[8]mission_Actors[23]Task_Stay_In_Range = True
Objectives[8]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[23]Task_Scenario = NONE
Objectives[8]mission_Actors[24]SpawnInVehicle = True
Objectives[8]mission_Actors[24]SeatIndex = -1
Objectives[8]mission_Actors[24]Survive_Number = 0
Objectives[8]mission_Actors[24]Failed_Text = 
Objectives[8]mission_Actors[24]Remove_After = 0
Objectives[8]mission_Actors[24]positionX = 206.6008
Objectives[8]mission_Actors[24]positionY = -280.64
Objectives[8]mission_Actors[24]positionZ = 48.16674
Objectives[8]mission_Actors[24]Heading = 322.9213
Objectives[8]mission_Actors[24]String_Name = a_f_y_carclub_01
Objectives[8]mission_Actors[24]Relationship_Group = Enemy1
Objectives[8]mission_Actors[24]AddBlip = True
Objectives[8]mission_Actors[24]ShowCone = False
Objectives[8]mission_Actors[24]Invincible = False
Objectives[8]mission_Actors[24]SetHealth = 200
Objectives[8]mission_Actors[24]DieFromHeadShot = True
Objectives[8]mission_Actors[24]CanExitVehicle = False
Objectives[8]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[24]AlwaysFight = True
Objectives[8]mission_Actors[24]Seeing_Range = 30
Objectives[8]mission_Actors[24]Hearing_Range = 30
Objectives[8]mission_Actors[24]CombatMovement = Offensive
Objectives[8]mission_Actors[24]weapon = Pistol
Objectives[8]mission_Actors[24]Variation = Random
Objectives[8]mission_Actors[24]Task = 0
Objectives[8]mission_Actors[24]Task_Guard_Range = 5
Objectives[8]mission_Actors[24]Task_Stay_In_Range = True
Objectives[8]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[24]Task_Scenario = NONE
Objectives[8]mission_Actors[25]SpawnInVehicle = True
Objectives[8]mission_Actors[25]SeatIndex = -1
Objectives[8]mission_Actors[25]Survive_Number = 0
Objectives[8]mission_Actors[25]Failed_Text = 
Objectives[8]mission_Actors[25]Remove_After = 0
Objectives[8]mission_Actors[25]positionX = 194.6882
Objectives[8]mission_Actors[25]positionY = -294.7893
Objectives[8]mission_Actors[25]positionZ = 45.19082
Objectives[8]mission_Actors[25]Heading = 340.1815
Objectives[8]mission_Actors[25]String_Name = a_f_y_carclub_01
Objectives[8]mission_Actors[25]Relationship_Group = Enemy1
Objectives[8]mission_Actors[25]AddBlip = True
Objectives[8]mission_Actors[25]ShowCone = False
Objectives[8]mission_Actors[25]Invincible = False
Objectives[8]mission_Actors[25]SetHealth = 200
Objectives[8]mission_Actors[25]DieFromHeadShot = True
Objectives[8]mission_Actors[25]CanExitVehicle = False
Objectives[8]mission_Actors[25]CanFightArmedPedsWhenNotArmed = False
Objectives[8]mission_Actors[25]AlwaysFight = False
Objectives[8]mission_Actors[25]Seeing_Range = 30
Objectives[8]mission_Actors[25]Hearing_Range = 30
Objectives[8]mission_Actors[25]CombatMovement = Offensive
Objectives[8]mission_Actors[25]weapon = Unarmed
Objectives[8]mission_Actors[25]Variation = Random
Objectives[8]mission_Actors[25]Task = 0
Objectives[8]mission_Actors[25]Task_Guard_Range = 5
Objectives[8]mission_Actors[25]Task_Stay_In_Range = True
Objectives[8]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[25]Task_Scenario = NONE
Objectives[8]mission_Actors[26]SpawnInVehicle = True
Objectives[8]mission_Actors[26]SeatIndex = -1
Objectives[8]mission_Actors[26]Survive_Number = 0
Objectives[8]mission_Actors[26]Failed_Text = 
Objectives[8]mission_Actors[26]Remove_After = 0
Objectives[8]mission_Actors[26]positionX = 212.0896
Objectives[8]mission_Actors[26]positionY = -295.5156
Objectives[8]mission_Actors[26]positionZ = 46.31643
Objectives[8]mission_Actors[26]Heading = 342.5157
Objectives[8]mission_Actors[26]String_Name = a_m_y_carclub_01
Objectives[8]mission_Actors[26]Relationship_Group = Enemy1
Objectives[8]mission_Actors[26]AddBlip = True
Objectives[8]mission_Actors[26]ShowCone = False
Objectives[8]mission_Actors[26]Invincible = False
Objectives[8]mission_Actors[26]SetHealth = 200
Objectives[8]mission_Actors[26]DieFromHeadShot = True
Objectives[8]mission_Actors[26]CanExitVehicle = False
Objectives[8]mission_Actors[26]CanFightArmedPedsWhenNotArmed = False
Objectives[8]mission_Actors[26]AlwaysFight = False
Objectives[8]mission_Actors[26]Seeing_Range = 30
Objectives[8]mission_Actors[26]Hearing_Range = 30
Objectives[8]mission_Actors[26]CombatMovement = Offensive
Objectives[8]mission_Actors[26]weapon = Unarmed
Objectives[8]mission_Actors[26]Variation = Random
Objectives[8]mission_Actors[26]Task = 0
Objectives[8]mission_Actors[26]Task_Guard_Range = 5
Objectives[8]mission_Actors[26]Task_Stay_In_Range = True
Objectives[8]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[26]Task_Scenario = NONE
Objectives[8]mission_Actors[27]SpawnInVehicle = True
Objectives[8]mission_Actors[27]SeatIndex = 0
Objectives[8]mission_Actors[27]Survive_Number = 0
Objectives[8]mission_Actors[27]Failed_Text = 
Objectives[8]mission_Actors[27]Remove_After = 0
Objectives[8]mission_Actors[27]positionX = 212.0896
Objectives[8]mission_Actors[27]positionY = -295.5156
Objectives[8]mission_Actors[27]positionZ = 46.31643
Objectives[8]mission_Actors[27]Heading = 342.5157
Objectives[8]mission_Actors[27]String_Name = a_f_y_carclub_01
Objectives[8]mission_Actors[27]Relationship_Group = Enemy1
Objectives[8]mission_Actors[27]AddBlip = True
Objectives[8]mission_Actors[27]ShowCone = False
Objectives[8]mission_Actors[27]Invincible = False
Objectives[8]mission_Actors[27]SetHealth = 200
Objectives[8]mission_Actors[27]DieFromHeadShot = True
Objectives[8]mission_Actors[27]CanExitVehicle = False
Objectives[8]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[27]AlwaysFight = True
Objectives[8]mission_Actors[27]Seeing_Range = 30
Objectives[8]mission_Actors[27]Hearing_Range = 30
Objectives[8]mission_Actors[27]CombatMovement = Offensive
Objectives[8]mission_Actors[27]weapon = Pistol
Objectives[8]mission_Actors[27]Variation = Random
Objectives[8]mission_Actors[27]Task = 0
Objectives[8]mission_Actors[27]Task_Guard_Range = 5
Objectives[8]mission_Actors[27]Task_Stay_In_Range = True
Objectives[8]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[27]Task_Scenario = NONE
Objectives[8]mission_Actors[28]SpawnInVehicle = True
Objectives[8]mission_Actors[28]SeatIndex = 0
Objectives[8]mission_Actors[28]Survive_Number = 0
Objectives[8]mission_Actors[28]Failed_Text = 
Objectives[8]mission_Actors[28]Remove_After = 0
Objectives[8]mission_Actors[28]positionX = 194.6882
Objectives[8]mission_Actors[28]positionY = -294.7893
Objectives[8]mission_Actors[28]positionZ = 45.19082
Objectives[8]mission_Actors[28]Heading = 340.1815
Objectives[8]mission_Actors[28]String_Name = a_m_y_carclub_01
Objectives[8]mission_Actors[28]Relationship_Group = Enemy1
Objectives[8]mission_Actors[28]AddBlip = True
Objectives[8]mission_Actors[28]ShowCone = False
Objectives[8]mission_Actors[28]Invincible = False
Objectives[8]mission_Actors[28]SetHealth = 200
Objectives[8]mission_Actors[28]DieFromHeadShot = True
Objectives[8]mission_Actors[28]CanExitVehicle = False
Objectives[8]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[28]AlwaysFight = True
Objectives[8]mission_Actors[28]Seeing_Range = 30
Objectives[8]mission_Actors[28]Hearing_Range = 30
Objectives[8]mission_Actors[28]CombatMovement = Offensive
Objectives[8]mission_Actors[28]weapon = Pistol
Objectives[8]mission_Actors[28]Variation = Random
Objectives[8]mission_Actors[28]Task = 0
Objectives[8]mission_Actors[28]Task_Guard_Range = 5
Objectives[8]mission_Actors[28]Task_Stay_In_Range = True
Objectives[8]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[28]Task_Scenario = NONE
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = Take out all the Rival Crew goons however you can.
Objectives[9]Text2 = 
Objectives[9]Type = Kill_Actors
Objectives[9]positionX = -1091.858
Objectives[9]positionY = -1544.663
Objectives[9]positionZ = 3.455534
Objectives[9]KillAll1 = True
Objectives[9]KillAll2 = False
Objectives[9]Kill_Actors_Add_Blips = True
Objectives[9]Kill_Actors_Add_Markers = False
Objectives[9]DropPickups = False
Objectives[9]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Mission_Settings_Objective
Objectives[10]positionX = -834.0245
Objectives[10]positionY = 161.6494
Objectives[10]positionZ = 67.36137
Objectives[10]MissionSettings_TimesOfDay = Current
Objectives[10]MissionSettings_Weather = Current
Objectives[10]MissionSettings_WantedLevel = Current
Objectives[10]MissionSettings_SetWantedLevelNow = Current
Objectives[10]MissionSettings_StartNightvision = False
Objectives[10]MissionSettings_StopNightvision = False
Objectives[10]MissionSettings_StartSeethrough = False
Objectives[10]MissionSettings_StopSeethrough = False
Objectives[10]MissionSettings_StartMusic = True
Objectives[10]MissionSettings_StopMusic = False
Objectives[10]MissionSettings_Music = TUNER_DELIVERING
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = 
Objectives[11]Type = Timeout_Objective
Objectives[11]positionX = 2921.435
Objectives[11]positionY = 620.6654
Objectives[11]positionZ = 0.4987223
Objectives[11]Timeout_Min = 0
Objectives[11]Timeout_Sec = 10
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 1
Objectives[11]ObjectiveMessages[0]positionX = -1056.894
Objectives[11]ObjectiveMessages[0]positionY = -1527.623
Objectives[11]ObjectiveMessages[0]positionZ = 4.062903
Objectives[11]ObjectiveMessages[0]Message = Another group just showed up. I've updated your GPS, get over there!
Objectives[11]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[0]Sender = Stefanie
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = White
Objectives[11]ObjectiveMessages[0]PlayFromStart = False
Objectives[11]ObjectiveMessages[0]Delay = True
Objectives[11]ObjectiveMessages[0]DelayTime = 3
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = False
Objectives[11]ObjectiveMessages[0]TypeTextMesage = True
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[12]Type = Random_Spawn_Objective
Objectives[12]positionX = 2930.222
Objectives[12]positionY = 618.5992
Objectives[12]positionZ = 0.2968616
Objectives[12]Random_Actors_Actor_Model_Name = a_f_y_carclub_01
Objectives[12]Random_Actors_Vehicle_Model_Name = akuma
Objectives[12]Random_Actors_Vehicle_Primary_Color = ModshopBlack1
Objectives[12]Random_Actors_Vehicle_Secondary_Color = ModshopBlack1
Objectives[12]Random_Actors_Weapon_Model_Name = Pistol
Objectives[12]Random_Actors_Passenger = False
Objectives[12]Random_Actors_Fill_With_Occupants = False
Objectives[12]Random_Actors_Max_Count = 1
Objectives[12]Random_Actors_Max_ReSpawn = 1
Objectives[12]Random_Actors_Spawn_End = False
Objectives[12]Random_Actors_Spawn_Actors_Only = False
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Random_Spawn_Objective
Objectives[13]positionX = 2934.495
Objectives[13]positionY = 614.7591
Objectives[13]positionZ = 0.4894591
Objectives[13]Random_Actors_Actor_Model_Name = a_m_y_carclub_01
Objectives[13]Random_Actors_Vehicle_Model_Name = akuma
Objectives[13]Random_Actors_Vehicle_Primary_Color = UtilSilver
Objectives[13]Random_Actors_Vehicle_Secondary_Color = UtilSilver
Objectives[13]Random_Actors_Weapon_Model_Name = Pistol
Objectives[13]Random_Actors_Passenger = False
Objectives[13]Random_Actors_Fill_With_Occupants = False
Objectives[13]Random_Actors_Max_Count = 1
Objectives[13]Random_Actors_Max_ReSpawn = 1
Objectives[13]Random_Actors_Spawn_End = False
Objectives[13]Random_Actors_Spawn_Actors_Only = False
Objectives[13]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[13]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[13]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[13]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = Go to the small island.
Objectives[14]Text2 = 
Objectives[14]Text3 = 
Objectives[14]Failed_Text = 
Objectives[14]Type = Checkpoint
Objectives[14]Checkpoint_Type = 45
Objectives[14]Reserved = 1
Objectives[14]ColorR = 255
Objectives[14]ColorG = 255
Objectives[14]ColorB = 0
Objectives[14]ColorA = 255
Objectives[14]IconColorR = 255
Objectives[14]IconColorG = 255
Objectives[14]IconColorB = 0
Objectives[14]IconColorA = 255
Objectives[14]positionX = 2920.432
Objectives[14]positionY = 620.3835
Objectives[14]positionZ = 0.4595566
Objectives[14]Heading = 1359.782
Objectives[14]Diameter = 1
Objectives[14]minimum_hight = 1
Objectives[14]maximum_hight = 10
Objectives[14]TriggerDistance = 75
Objectives[14]PlaySound = True
Objectives[14]LoseWanted = False
Objectives[14]Stop_Vehicle = False
Objectives[14]DeliverVehicleOnly = False
Objectives[14]DeliverTrailor = False
Objectives[14]DeliverTowTruck = False
Objectives[14]DeliverVehicleCargobob = False
Objectives[14]DeliverPropCargobob = False
Objectives[14]mission_ActorsCount = 5
Objectives[14]mission_Actors[0]Survive_Number = 0
Objectives[14]mission_Actors[0]Failed_Text = 
Objectives[14]mission_Actors[0]Remove_After = 0
Objectives[14]mission_Actors[0]positionX = 3098.687
Objectives[14]mission_Actors[0]positionY = 639.0585
Objectives[14]mission_Actors[0]positionZ = 9.601619
Objectives[14]mission_Actors[0]Heading = 144.7816
Objectives[14]mission_Actors[0]String_Name = a_m_y_carclub_01
Objectives[14]mission_Actors[0]Relationship_Group = Neutral
Objectives[14]mission_Actors[0]AddBlip = False
Objectives[14]mission_Actors[0]ShowCone = False
Objectives[14]mission_Actors[0]Invincible = False
Objectives[14]mission_Actors[0]SetHealth = 200
Objectives[14]mission_Actors[0]DieFromHeadShot = True
Objectives[14]mission_Actors[0]CanExitVehicle = True
Objectives[14]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[0]AlwaysFight = True
Objectives[14]mission_Actors[0]Seeing_Range = 30
Objectives[14]mission_Actors[0]Hearing_Range = 30
Objectives[14]mission_Actors[0]CombatMovement = Offensive
Objectives[14]mission_Actors[0]weapon = Pistol
Objectives[14]mission_Actors[0]Variation = Random
Objectives[14]mission_Actors[0]Task = 1
Objectives[14]mission_Actors[0]Task_Guard_Range = 5
Objectives[14]mission_Actors[0]Task_Stay_In_Range = True
Objectives[14]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[0]Task_Scenario = NONE
Objectives[14]mission_Actors[1]Survive_Number = 0
Objectives[14]mission_Actors[1]Failed_Text = 
Objectives[14]mission_Actors[1]Remove_After = 0
Objectives[14]mission_Actors[1]positionX = 3096.709
Objectives[14]mission_Actors[1]positionY = 627.0099
Objectives[14]mission_Actors[1]positionZ = 11.74185
Objectives[14]mission_Actors[1]Heading = 147.8958
Objectives[14]mission_Actors[1]String_Name = a_f_y_carclub_01
Objectives[14]mission_Actors[1]Relationship_Group = Neutral
Objectives[14]mission_Actors[1]AddBlip = False
Objectives[14]mission_Actors[1]ShowCone = False
Objectives[14]mission_Actors[1]Invincible = False
Objectives[14]mission_Actors[1]SetHealth = 200
Objectives[14]mission_Actors[1]DieFromHeadShot = True
Objectives[14]mission_Actors[1]CanExitVehicle = True
Objectives[14]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[1]AlwaysFight = True
Objectives[14]mission_Actors[1]Seeing_Range = 30
Objectives[14]mission_Actors[1]Hearing_Range = 30
Objectives[14]mission_Actors[1]CombatMovement = Offensive
Objectives[14]mission_Actors[1]weapon = Pistol
Objectives[14]mission_Actors[1]Variation = Random
Objectives[14]mission_Actors[1]Task = 1
Objectives[14]mission_Actors[1]Task_Guard_Range = 5
Objectives[14]mission_Actors[1]Task_Stay_In_Range = True
Objectives[14]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[1]Task_Scenario = NONE
Objectives[14]mission_Actors[2]Survive_Number = 0
Objectives[14]mission_Actors[2]Failed_Text = 
Objectives[14]mission_Actors[2]Remove_After = 0
Objectives[14]mission_Actors[2]positionX = 3102.518
Objectives[14]mission_Actors[2]positionY = 616.1013
Objectives[14]mission_Actors[2]positionZ = 14.32585
Objectives[14]mission_Actors[2]Heading = 77.57328
Objectives[14]mission_Actors[2]String_Name = a_f_y_carclub_01
Objectives[14]mission_Actors[2]Relationship_Group = Neutral
Objectives[14]mission_Actors[2]AddBlip = False
Objectives[14]mission_Actors[2]ShowCone = False
Objectives[14]mission_Actors[2]Invincible = False
Objectives[14]mission_Actors[2]SetHealth = 200
Objectives[14]mission_Actors[2]DieFromHeadShot = True
Objectives[14]mission_Actors[2]CanExitVehicle = True
Objectives[14]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[2]AlwaysFight = True
Objectives[14]mission_Actors[2]Seeing_Range = 30
Objectives[14]mission_Actors[2]Hearing_Range = 30
Objectives[14]mission_Actors[2]CombatMovement = Offensive
Objectives[14]mission_Actors[2]weapon = Pistol
Objectives[14]mission_Actors[2]Variation = Random
Objectives[14]mission_Actors[2]Task = 1
Objectives[14]mission_Actors[2]Task_Guard_Range = 5
Objectives[14]mission_Actors[2]Task_Stay_In_Range = True
Objectives[14]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[2]Task_Scenario = NONE
Objectives[14]mission_Actors[3]Survive_Number = 0
Objectives[14]mission_Actors[3]Failed_Text = 
Objectives[14]mission_Actors[3]Remove_After = 0
Objectives[14]mission_Actors[3]positionX = 3105.479
Objectives[14]mission_Actors[3]positionY = 625.5602
Objectives[14]mission_Actors[3]positionZ = 12.06432
Objectives[14]mission_Actors[3]Heading = 179.7817
Objectives[14]mission_Actors[3]String_Name = a_m_y_carclub_01
Objectives[14]mission_Actors[3]Relationship_Group = Neutral
Objectives[14]mission_Actors[3]AddBlip = False
Objectives[14]mission_Actors[3]ShowCone = False
Objectives[14]mission_Actors[3]Invincible = False
Objectives[14]mission_Actors[3]SetHealth = 200
Objectives[14]mission_Actors[3]DieFromHeadShot = True
Objectives[14]mission_Actors[3]CanExitVehicle = True
Objectives[14]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[3]AlwaysFight = True
Objectives[14]mission_Actors[3]Seeing_Range = 30
Objectives[14]mission_Actors[3]Hearing_Range = 30
Objectives[14]mission_Actors[3]CombatMovement = Offensive
Objectives[14]mission_Actors[3]weapon = Pistol
Objectives[14]mission_Actors[3]Variation = Random
Objectives[14]mission_Actors[3]Task = 1
Objectives[14]mission_Actors[3]Task_Guard_Range = 5
Objectives[14]mission_Actors[3]Task_Stay_In_Range = True
Objectives[14]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[3]Task_Scenario = NONE
Objectives[14]mission_Actors[4]Survive_Number = 0
Objectives[14]mission_Actors[4]Failed_Text = 
Objectives[14]mission_Actors[4]Remove_After = 0
Objectives[14]mission_Actors[4]positionX = 3099.935
Objectives[14]mission_Actors[4]positionY = 632.2438
Objectives[14]mission_Actors[4]positionZ = 10.99019
Objectives[14]mission_Actors[4]Heading = 179.7817
Objectives[14]mission_Actors[4]String_Name = a_m_y_carclub_01
Objectives[14]mission_Actors[4]Relationship_Group = Neutral
Objectives[14]mission_Actors[4]AddBlip = False
Objectives[14]mission_Actors[4]ShowCone = False
Objectives[14]mission_Actors[4]Invincible = False
Objectives[14]mission_Actors[4]SetHealth = 200
Objectives[14]mission_Actors[4]DieFromHeadShot = True
Objectives[14]mission_Actors[4]CanExitVehicle = True
Objectives[14]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[4]AlwaysFight = True
Objectives[14]mission_Actors[4]Seeing_Range = 30
Objectives[14]mission_Actors[4]Hearing_Range = 30
Objectives[14]mission_Actors[4]CombatMovement = Offensive
Objectives[14]mission_Actors[4]weapon = Pistol
Objectives[14]mission_Actors[4]Variation = Random
Objectives[14]mission_Actors[4]Task = 1
Objectives[14]mission_Actors[4]Task_Guard_Range = 5
Objectives[14]mission_Actors[4]Task_Stay_In_Range = True
Objectives[14]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[4]Task_Scenario = NONE
Objectives[14]mission_Vehicles = 5
Objectives[14]mission_Vehicles[0]positionX = 3099.781
Objectives[14]mission_Vehicles[0]positionY = 609.7458
Objectives[14]mission_Vehicles[0]positionZ = 14.74097
Objectives[14]mission_Vehicles[0]Heading = 192.3755
Objectives[14]mission_Vehicles[0]Name = Jester
Objectives[14]mission_Vehicles[0]Model = jester
Objectives[14]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[14]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[14]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[14]mission_Vehicles[0]HasPearlescent = False
Objectives[14]mission_Vehicles[0]Livery = 0
Objectives[14]mission_Vehicles[0]DirtLevel = 0
Objectives[14]mission_Vehicles[0]LockedForPlayer = False
Objectives[14]mission_Vehicles[0]Locked = False
Objectives[14]mission_Vehicles[0]Alarm = False
Objectives[14]mission_Vehicles[0]HotWired = False
Objectives[14]mission_Vehicles[0]Invincible = False
Objectives[14]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[14]mission_Vehicles[0]Remove_After = 0
Objectives[14]mission_Vehicles[0]Survive_Number = 0
Objectives[14]mission_Vehicles[0]Failed_Text = 
Objectives[14]mission_Vehicles[1]positionX = 3116.992
Objectives[14]mission_Vehicles[1]positionY = 620.5498
Objectives[14]mission_Vehicles[1]positionZ = 10.49572
Objectives[14]mission_Vehicles[1]Heading = 177.885
Objectives[14]mission_Vehicles[1]Name = Cargobob
Objectives[14]mission_Vehicles[1]Model = cargobob
Objectives[14]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[14]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[14]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[14]mission_Vehicles[1]HasPearlescent = False
Objectives[14]mission_Vehicles[1]Livery = 0
Objectives[14]mission_Vehicles[1]DirtLevel = 0
Objectives[14]mission_Vehicles[1]LockedForPlayer = False
Objectives[14]mission_Vehicles[1]Locked = False
Objectives[14]mission_Vehicles[1]Alarm = False
Objectives[14]mission_Vehicles[1]HotWired = False
Objectives[14]mission_Vehicles[1]Invincible = False
Objectives[14]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[14]mission_Vehicles[1]Remove_After = 0
Objectives[14]mission_Vehicles[1]Survive_Number = 0
Objectives[14]mission_Vehicles[1]Failed_Text = 
Objectives[14]mission_Vehicles[2]positionX = 3105.648
Objectives[14]mission_Vehicles[2]positionY = 640.4279
Objectives[14]mission_Vehicles[2]positionZ = 9.91204
Objectives[14]mission_Vehicles[2]Heading = 175.3272
Objectives[14]mission_Vehicles[2]Name = Cargobob
Objectives[14]mission_Vehicles[2]Model = cargobob
Objectives[14]mission_Vehicles[2]PrimaryColor = PureWhite
Objectives[14]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[14]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[14]mission_Vehicles[2]HasPearlescent = False
Objectives[14]mission_Vehicles[2]Livery = 0
Objectives[14]mission_Vehicles[2]DirtLevel = 0
Objectives[14]mission_Vehicles[2]LockedForPlayer = False
Objectives[14]mission_Vehicles[2]Locked = False
Objectives[14]mission_Vehicles[2]Alarm = False
Objectives[14]mission_Vehicles[2]HotWired = False
Objectives[14]mission_Vehicles[2]Invincible = False
Objectives[14]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[14]mission_Vehicles[2]Remove_After = 0
Objectives[14]mission_Vehicles[2]Survive_Number = 0
Objectives[14]mission_Vehicles[2]Failed_Text = 
Objectives[14]mission_Vehicles[3]positionX = 3114.719
Objectives[14]mission_Vehicles[3]positionY = 607.095
Objectives[14]mission_Vehicles[3]positionZ = 9.846805
Objectives[14]mission_Vehicles[3]Heading = 59.22575
Objectives[14]mission_Vehicles[3]Name = Chino
Objectives[14]mission_Vehicles[3]Model = chino
Objectives[14]mission_Vehicles[3]PrimaryColor = ModshopBlack1
Objectives[14]mission_Vehicles[3]SecondaryColor = ModshopBlack1
Objectives[14]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[14]mission_Vehicles[3]HasPearlescent = False
Objectives[14]mission_Vehicles[3]Livery = 0
Objectives[14]mission_Vehicles[3]DirtLevel = 0
Objectives[14]mission_Vehicles[3]LockedForPlayer = False
Objectives[14]mission_Vehicles[3]Locked = False
Objectives[14]mission_Vehicles[3]Alarm = False
Objectives[14]mission_Vehicles[3]HotWired = False
Objectives[14]mission_Vehicles[3]Invincible = False
Objectives[14]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[14]mission_Vehicles[3]Remove_After = 0
Objectives[14]mission_Vehicles[3]Survive_Number = 0
Objectives[14]mission_Vehicles[3]Failed_Text = 
Objectives[14]mission_Vehicles[4]positionX = 3113.427
Objectives[14]mission_Vehicles[4]positionY = 611.3049
Objectives[14]mission_Vehicles[4]positionZ = 10.37456
Objectives[14]mission_Vehicles[4]Heading = 58.25965
Objectives[14]mission_Vehicles[4]Name = Chino
Objectives[14]mission_Vehicles[4]Model = chino
Objectives[14]mission_Vehicles[4]PrimaryColor = ModshopBlack1
Objectives[14]mission_Vehicles[4]SecondaryColor = ModshopBlack1
Objectives[14]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[14]mission_Vehicles[4]HasPearlescent = False
Objectives[14]mission_Vehicles[4]Livery = 0
Objectives[14]mission_Vehicles[4]DirtLevel = 0
Objectives[14]mission_Vehicles[4]LockedForPlayer = False
Objectives[14]mission_Vehicles[4]Locked = False
Objectives[14]mission_Vehicles[4]Alarm = False
Objectives[14]mission_Vehicles[4]HotWired = False
Objectives[14]mission_Vehicles[4]Invincible = False
Objectives[14]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[14]mission_Vehicles[4]Remove_After = 0
Objectives[14]mission_Vehicles[4]Survive_Number = 0
Objectives[14]mission_Vehicles[4]Failed_Text = 
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Mission_Settings_Objective
Objectives[15]positionX = -834.7983
Objectives[15]positionY = 165.4085
Objectives[15]positionZ = 67.7354
Objectives[15]MissionSettings_TimesOfDay = Current
Objectives[15]MissionSettings_Weather = Current
Objectives[15]MissionSettings_WantedLevel = Current
Objectives[15]MissionSettings_SetWantedLevelNow = Current
Objectives[15]MissionSettings_StartNightvision = False
Objectives[15]MissionSettings_StopNightvision = False
Objectives[15]MissionSettings_StartSeethrough = False
Objectives[15]MissionSettings_StopSeethrough = False
Objectives[15]MissionSettings_StartMusic = False
Objectives[15]MissionSettings_StopMusic = False
Objectives[15]MissionSettings_Music = TUNER_DELIVERING
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = 
Objectives[16]Type = Timeout_Objective
Objectives[16]positionX = 2940.714
Objectives[16]positionY = 610.7518
Objectives[16]positionZ = 0.4619075
Objectives[16]Timeout_Min = 0
Objectives[16]Timeout_Sec = 35
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 3
Objectives[16]mission_Pickup_Props[0]Model = prop_cs_heist_bag_02
Objectives[16]mission_Pickup_Props[0]Value = 1
Objectives[16]mission_Pickup_Props[0]positionX = 2072.606
Objectives[16]mission_Pickup_Props[0]positionY = 2993.072
Objectives[16]mission_Pickup_Props[0]positionZ = -64.00176
Objectives[16]mission_Pickup_Props[0]rotationX = 0
Objectives[16]mission_Pickup_Props[0]rotationY = 0
Objectives[16]mission_Pickup_Props[0]rotationZ = -55.21854
Objectives[16]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[16]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 22
Objectives[16]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[16]mission_Pickup_Props[1]Value = 300
Objectives[16]mission_Pickup_Props[1]positionX = 2071.89
Objectives[16]mission_Pickup_Props[1]positionY = 2994.95
Objectives[16]mission_Pickup_Props[1]positionZ = -64.00176
Objectives[16]mission_Pickup_Props[1]rotationX = 0
Objectives[16]mission_Pickup_Props[1]rotationY = 0
Objectives[16]mission_Pickup_Props[1]rotationZ = -5.218528
Objectives[16]mission_Pickup_Props[2]Model = PICKUP_HEALTH_STANDARD
Objectives[16]mission_Pickup_Props[2]Value = 300
Objectives[16]mission_Pickup_Props[2]positionX = 2072.525
Objectives[16]mission_Pickup_Props[2]positionY = 2994.273
Objectives[16]mission_Pickup_Props[2]positionZ = -64.00176
Objectives[16]mission_Pickup_Props[2]rotationX = 0
Objectives[16]mission_Pickup_Props[2]rotationY = 0
Objectives[16]mission_Pickup_Props[2]rotationZ = -70.21854
Objectives[16]ObjectiveMessages = 6
Objectives[16]ObjectiveMessages[0]positionX = -1055.47
Objectives[16]ObjectiveMessages[0]positionY = -1501.052
Objectives[16]ObjectiveMessages[0]positionZ = 4.128315
Objectives[16]ObjectiveMessages[0]Message = Hey, they're over at that island eh? Hold up, don't attack them just yet! Don't alert them!
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = Stefanie
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = False
Objectives[16]ObjectiveMessages[0]Delay = True
Objectives[16]ObjectiveMessages[0]DelayTime = 4
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = False
Objectives[16]ObjectiveMessages[0]TypeTextMesage = True
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = -1048.392
Objectives[16]ObjectiveMessages[1]positionY = -1509.879
Objectives[16]ObjectiveMessages[1]positionZ = 4.252468
Objectives[16]ObjectiveMessages[1]Message = Looks like they've got some Cargobobs and a pretty fast car over there...
Objectives[16]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[1]Sender = Stefanie
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = White
Objectives[16]ObjectiveMessages[1]PlayFromStart = False
Objectives[16]ObjectiveMessages[1]Delay = True
Objectives[16]ObjectiveMessages[1]DelayTime = 10
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = False
Objectives[16]ObjectiveMessages[1]TypeTextMesage = True
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[2]positionX = -1045.648
Objectives[16]ObjectiveMessages[2]positionY = -1515.227
Objectives[16]ObjectiveMessages[2]positionZ = 4.288535
Objectives[16]ObjectiveMessages[2]Message = Those might be useful for Michael when he gets ready for his big finale!
Objectives[16]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[2]Sender = Stefanie
Objectives[16]ObjectiveMessages[2]Subject = 
Objectives[16]ObjectiveMessages[2]MessageColor = White
Objectives[16]ObjectiveMessages[2]PlayFromStart = False
Objectives[16]ObjectiveMessages[2]Delay = True
Objectives[16]ObjectiveMessages[2]DelayTime = 15
Objectives[16]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[2]TypeSubtitle = False
Objectives[16]ObjectiveMessages[2]TypeTextMesage = True
Objectives[16]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[3]positionX = -1038.23
Objectives[16]ObjectiveMessages[3]positionY = -1524.241
Objectives[16]ObjectiveMessages[3]positionZ = 4.12559
Objectives[16]ObjectiveMessages[3]Message = Don't bother them just yet. We'll let Michael deal with them and steal that car if he needs it.
Objectives[16]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[3]Sender = Stefanie
Objectives[16]ObjectiveMessages[3]Subject = 
Objectives[16]ObjectiveMessages[3]MessageColor = White
Objectives[16]ObjectiveMessages[3]PlayFromStart = False
Objectives[16]ObjectiveMessages[3]Delay = True
Objectives[16]ObjectiveMessages[3]DelayTime = 20
Objectives[16]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[3]TypeSubtitle = False
Objectives[16]ObjectiveMessages[3]TypeTextMesage = True
Objectives[16]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[4]positionX = -1029.363
Objectives[16]ObjectiveMessages[4]positionY = -1534.482
Objectives[16]ObjectiveMessages[4]positionZ = 4.161159
Objectives[16]ObjectiveMessages[4]Message = Meanwhile, I just saw that one of those idiots got captured by the IAA for questioning.
Objectives[16]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[4]Sender = Stefanie
Objectives[16]ObjectiveMessages[4]Subject = 
Objectives[16]ObjectiveMessages[4]MessageColor = White
Objectives[16]ObjectiveMessages[4]PlayFromStart = False
Objectives[16]ObjectiveMessages[4]Delay = True
Objectives[16]ObjectiveMessages[4]DelayTime = 25
Objectives[16]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[4]TypeSubtitle = False
Objectives[16]ObjectiveMessages[4]TypeTextMesage = True
Objectives[16]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[5]positionX = -1016.04
Objectives[16]ObjectiveMessages[5]positionY = -1550.497
Objectives[16]ObjectiveMessages[5]positionZ = 4.119595
Objectives[16]ObjectiveMessages[5]Message = What a coincidence ey? Go and find that captured idiot and sniff out anything else you can find.
Objectives[16]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[5]Sender = Stefanie
Objectives[16]ObjectiveMessages[5]Subject = 
Objectives[16]ObjectiveMessages[5]MessageColor = White
Objectives[16]ObjectiveMessages[5]PlayFromStart = False
Objectives[16]ObjectiveMessages[5]Delay = True
Objectives[16]ObjectiveMessages[5]DelayTime = 30
Objectives[16]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[5]TypeSubtitle = False
Objectives[16]ObjectiveMessages[5]TypeTextMesage = True
Objectives[16]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[17]Text = Go to the Tunnel Entrance.
Objectives[17]Text2 = 
Objectives[17]Text3 = 
Objectives[17]Failed_Text = 
Objectives[17]Type = Checkpoint
Objectives[17]Checkpoint_Type = 45
Objectives[17]Reserved = 1
Objectives[17]ColorR = 255
Objectives[17]ColorG = 255
Objectives[17]ColorB = 0
Objectives[17]ColorA = 255
Objectives[17]IconColorR = 255
Objectives[17]IconColorG = 255
Objectives[17]IconColorB = 255
Objectives[17]IconColorA = 0
Objectives[17]positionX = -56.52333
Objectives[17]positionY = -548.8825
Objectives[17]positionZ = 30.07493
Objectives[17]Heading = 1899.782
Objectives[17]Diameter = 1
Objectives[17]minimum_hight = 1
Objectives[17]maximum_hight = 10
Objectives[17]TriggerDistance = 7.5
Objectives[17]PlaySound = True
Objectives[17]LoseWanted = False
Objectives[17]Stop_Vehicle = False
Objectives[17]DeliverVehicleOnly = False
Objectives[17]DeliverTrailor = False
Objectives[17]DeliverTowTruck = False
Objectives[17]DeliverVehicleCargobob = False
Objectives[17]DeliverPropCargobob = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = Get inside the IAA Facility.
Objectives[18]Text2 = 
Objectives[18]Text3 = 
Objectives[18]Failed_Text = 
Objectives[18]Type = Checkpoint
Objectives[18]Checkpoint_Type = 45
Objectives[18]Reserved = 1
Objectives[18]ColorR = 255
Objectives[18]ColorG = 255
Objectives[18]ColorB = 0
Objectives[18]ColorA = 255
Objectives[18]IconColorR = 255
Objectives[18]IconColorG = 255
Objectives[18]IconColorB = 255
Objectives[18]IconColorA = 0
Objectives[18]positionX = 146.0519
Objectives[18]positionY = -608.8647
Objectives[18]positionZ = 17.68565
Objectives[18]Heading = 1899.782
Objectives[18]Diameter = 1
Objectives[18]minimum_hight = 1
Objectives[18]maximum_hight = 10
Objectives[18]TriggerDistance = 1.5
Objectives[18]PlaySound = True
Objectives[18]LoseWanted = False
Objectives[18]Stop_Vehicle = False
Objectives[18]DeliverVehicleOnly = False
Objectives[18]DeliverTrailor = False
Objectives[18]DeliverTowTruck = False
Objectives[18]DeliverVehicleCargobob = False
Objectives[18]DeliverPropCargobob = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Teleport_Objective
Objectives[19]Text = 
Objectives[19]positionX = 2034.011
Objectives[19]positionY = 2942.045
Objectives[19]positionZ = -62.90167
Objectives[19]ObjectiveRotation = 2774.782
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Mission_Settings_Objective
Objectives[20]positionX = -828.3734
Objectives[20]positionY = 175.1413
Objectives[20]positionZ = 69.74151
Objectives[20]MissionSettings_TimesOfDay = Current
Objectives[20]MissionSettings_Weather = Current
Objectives[20]MissionSettings_WantedLevel = Current
Objectives[20]MissionSettings_SetWantedLevelNow = Current
Objectives[20]MissionSettings_StartNightvision = False
Objectives[20]MissionSettings_StopNightvision = False
Objectives[20]MissionSettings_StartSeethrough = False
Objectives[20]MissionSettings_StopSeethrough = False
Objectives[20]MissionSettings_StartMusic = True
Objectives[20]MissionSettings_StopMusic = False
Objectives[20]MissionSettings_Music = MP_MC_TUNER_SUSPENSE
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = Find the captured Rival Crew Member.
Objectives[21]Text2 = 
Objectives[21]Text3 = 
Objectives[21]Failed_Text = 
Objectives[21]Type = Checkpoint
Objectives[21]Checkpoint_Type = 45
Objectives[21]Reserved = 1
Objectives[21]ColorR = 255
Objectives[21]ColorG = 255
Objectives[21]ColorB = 0
Objectives[21]ColorA = 255
Objectives[21]IconColorR = 255
Objectives[21]IconColorG = 255
Objectives[21]IconColorB = 255
Objectives[21]IconColorA = 0
Objectives[21]positionX = 2053.908
Objectives[21]positionY = 2973.45
Objectives[21]positionZ = -62.90177
Objectives[21]Heading = 3789.782
Objectives[21]Diameter = 1
Objectives[21]minimum_hight = 1
Objectives[21]maximum_hight = 10
Objectives[21]TriggerDistance = 7.5
Objectives[21]PlaySound = True
Objectives[21]LoseWanted = False
Objectives[21]Stop_Vehicle = False
Objectives[21]DeliverVehicleOnly = False
Objectives[21]DeliverTrailor = False
Objectives[21]DeliverTowTruck = False
Objectives[21]DeliverVehicleCargobob = False
Objectives[21]DeliverPropCargobob = False
Objectives[21]mission_ActorsCount = 3
Objectives[21]mission_Actors[0]Survive_Number = 0
Objectives[21]mission_Actors[0]Failed_Text = 
Objectives[21]mission_Actors[0]Remove_After = 0
Objectives[21]mission_Actors[0]positionX = 2060.136
Objectives[21]mission_Actors[0]positionY = 2980.523
Objectives[21]mission_Actors[0]positionZ = -61.90177
Objectives[21]mission_Actors[0]Heading = 349.7819
Objectives[21]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[21]mission_Actors[0]Relationship_Group = Enemy1
Objectives[21]mission_Actors[0]AddBlip = True
Objectives[21]mission_Actors[0]ShowCone = False
Objectives[21]mission_Actors[0]Invincible = False
Objectives[21]mission_Actors[0]SetHealth = 200
Objectives[21]mission_Actors[0]DieFromHeadShot = True
Objectives[21]mission_Actors[0]CanExitVehicle = True
Objectives[21]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[0]AlwaysFight = True
Objectives[21]mission_Actors[0]Seeing_Range = 30
Objectives[21]mission_Actors[0]Hearing_Range = 30
Objectives[21]mission_Actors[0]CombatMovement = Offensive
Objectives[21]mission_Actors[0]weapon = SpecialCarbineMk2
Objectives[21]mission_Actors[0]Variation = Custom
Objectives[21]mission_Actors[0]Task = 0
Objectives[21]mission_Actors[0]Task_Guard_Range = 5
Objectives[21]mission_Actors[0]Task_Stay_In_Range = True
Objectives[21]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[0]Task_Scenario = NONE
Objectives[21]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[21]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 125
Objectives[21]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 16
Objectives[21]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[21]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 174
Objectives[21]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 77
Objectives[21]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 3
Objectives[21]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[21]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 60
Objectives[21]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[21]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[21]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[21]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[21]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[21]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 3
Objectives[21]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[21]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[21]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[21]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[21]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[21]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[21]mission_Actors[1]Survive_Number = 0
Objectives[21]mission_Actors[1]Failed_Text = 
Objectives[21]mission_Actors[1]Remove_After = 0
Objectives[21]mission_Actors[1]positionX = 2058.55
Objectives[21]mission_Actors[1]positionY = 2982.031
Objectives[21]mission_Actors[1]positionZ = -61.90177
Objectives[21]mission_Actors[1]Heading = 294.76
Objectives[21]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[21]mission_Actors[1]Relationship_Group = Enemy1
Objectives[21]mission_Actors[1]AddBlip = True
Objectives[21]mission_Actors[1]ShowCone = False
Objectives[21]mission_Actors[1]Invincible = False
Objectives[21]mission_Actors[1]SetHealth = 200
Objectives[21]mission_Actors[1]DieFromHeadShot = True
Objectives[21]mission_Actors[1]CanExitVehicle = True
Objectives[21]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[1]AlwaysFight = True
Objectives[21]mission_Actors[1]Seeing_Range = 30
Objectives[21]mission_Actors[1]Hearing_Range = 30
Objectives[21]mission_Actors[1]CombatMovement = Offensive
Objectives[21]mission_Actors[1]weapon = SpecialCarbineMk2
Objectives[21]mission_Actors[1]Variation = Custom
Objectives[21]mission_Actors[1]Task = 0
Objectives[21]mission_Actors[1]Task_Guard_Range = 5
Objectives[21]mission_Actors[1]Task_Stay_In_Range = True
Objectives[21]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[1]Task_Scenario = NONE
Objectives[21]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 21
Objectives[21]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 125
Objectives[21]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 15
Objectives[21]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[21]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 219
Objectives[21]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 4
Objectives[21]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 87
Objectives[21]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[21]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 63
Objectives[21]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[21]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[21]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[21]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[21]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[21]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[21]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 4
Objectives[21]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[21]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[21]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[21]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[21]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[21]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[21]mission_Actors[2]Survive_Number = 0
Objectives[21]mission_Actors[2]Failed_Text = 
Objectives[21]mission_Actors[2]Remove_After = 0
Objectives[21]mission_Actors[2]positionX = 2055.937
Objectives[21]mission_Actors[2]positionY = 2976.179
Objectives[21]mission_Actors[2]positionZ = -61.90177
Objectives[21]mission_Actors[2]Heading = 339.7599
Objectives[21]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[21]mission_Actors[2]Relationship_Group = Enemy1
Objectives[21]mission_Actors[2]AddBlip = True
Objectives[21]mission_Actors[2]ShowCone = False
Objectives[21]mission_Actors[2]Invincible = False
Objectives[21]mission_Actors[2]SetHealth = 200
Objectives[21]mission_Actors[2]DieFromHeadShot = True
Objectives[21]mission_Actors[2]CanExitVehicle = True
Objectives[21]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[2]AlwaysFight = True
Objectives[21]mission_Actors[2]Seeing_Range = 30
Objectives[21]mission_Actors[2]Hearing_Range = 30
Objectives[21]mission_Actors[2]CombatMovement = Offensive
Objectives[21]mission_Actors[2]weapon = SpecialCarbineMk2
Objectives[21]mission_Actors[2]Variation = Custom
Objectives[21]mission_Actors[2]Task = 0
Objectives[21]mission_Actors[2]Task_Guard_Range = 5
Objectives[21]mission_Actors[2]Task_Stay_In_Range = True
Objectives[21]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[2]Task_Scenario = NONE
Objectives[21]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 21
Objectives[21]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 125
Objectives[21]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 15
Objectives[21]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[21]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 219
Objectives[21]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 4
Objectives[21]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 87
Objectives[21]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[21]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 63
Objectives[21]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[21]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[21]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[21]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[21]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[21]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[21]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 4
Objectives[21]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[21]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[21]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[21]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[21]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[21]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 2
Objectives[21]ObjectiveMessages[0]positionX = 2049.137
Objectives[21]ObjectiveMessages[0]positionY = 2966.879
Objectives[21]ObjectiveMessages[0]positionZ = -62.90177
Objectives[21]ObjectiveMessages[0]Message = Alright, keep those documents stashed in there and get ready for the potluck!
Objectives[21]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[0]Sender = IAA Agent
Objectives[21]ObjectiveMessages[0]Subject = 
Objectives[21]ObjectiveMessages[0]MessageColor = White
Objectives[21]ObjectiveMessages[0]PlayFromStart = False
Objectives[21]ObjectiveMessages[0]Delay = True
Objectives[21]ObjectiveMessages[0]DelayTime = 3
Objectives[21]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[0]TypeSubtitle = False
Objectives[21]ObjectiveMessages[0]TypeTextMesage = True
Objectives[21]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[1]positionX = 2046.33
Objectives[21]ObjectiveMessages[1]positionY = 2961.949
Objectives[21]ObjectiveMessages[1]positionZ = -62.90176
Objectives[21]ObjectiveMessages[1]Message = Everyone's at a potluck? And you found some documents? Well, I'll be damned! Grab them!
Objectives[21]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[1]Sender = Stefanie
Objectives[21]ObjectiveMessages[1]Subject = 
Objectives[21]ObjectiveMessages[1]MessageColor = White
Objectives[21]ObjectiveMessages[1]PlayFromStart = False
Objectives[21]ObjectiveMessages[1]Delay = True
Objectives[21]ObjectiveMessages[1]DelayTime = 8
Objectives[21]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[1]TypeSubtitle = False
Objectives[21]ObjectiveMessages[1]TypeTextMesage = True
Objectives[21]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[22]Text = Collect the Files.
Objectives[22]CollectPickupsAddBlips = True
Objectives[22]FaildText = 
Objectives[22]Type = Collect_Pickup
Objectives[22]positionX = 2070.406
Objectives[22]positionY = 2992.072
Objectives[22]positionZ = -64.50176
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = 
Objectives[23]Type = Timeout_Objective
Objectives[23]positionX = 2051.44
Objectives[23]positionY = 2982.829
Objectives[23]positionZ = -62.90177
Objectives[23]Timeout_Min = 0
Objectives[23]Timeout_Sec = 6
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 1
Objectives[23]ObjectiveMessages[0]positionX = 2064.577
Objectives[23]ObjectiveMessages[0]positionY = 2996.173
Objectives[23]ObjectiveMessages[0]positionZ = -64.50176
Objectives[23]ObjectiveMessages[0]Message = H-hello? Is anyone there? Please, I'm fading out, let me go! I don't know anything!
Objectives[23]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[0]Sender = Distant Voice
Objectives[23]ObjectiveMessages[0]Subject = 
Objectives[23]ObjectiveMessages[0]MessageColor = White
Objectives[23]ObjectiveMessages[0]PlayFromStart = False
Objectives[23]ObjectiveMessages[0]Delay = True
Objectives[23]ObjectiveMessages[0]DelayTime = 2
Objectives[23]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[0]TypeSubtitle = False
Objectives[23]ObjectiveMessages[0]TypeTextMesage = True
Objectives[23]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[24]Text = Investigate the noise.
Objectives[24]Text2 = 
Objectives[24]Text3 = 
Objectives[24]Failed_Text = 
Objectives[24]Type = Checkpoint
Objectives[24]Checkpoint_Type = 45
Objectives[24]Reserved = 1
Objectives[24]ColorR = 255
Objectives[24]ColorG = 255
Objectives[24]ColorB = 0
Objectives[24]ColorA = 255
Objectives[24]IconColorR = 255
Objectives[24]IconColorG = 255
Objectives[24]IconColorB = 255
Objectives[24]IconColorA = 0
Objectives[24]positionX = 2049.739
Objectives[24]positionY = 2984.314
Objectives[24]positionZ = -62.90177
Objectives[24]Heading = 289.7815
Objectives[24]Diameter = 1
Objectives[24]minimum_hight = 1
Objectives[24]maximum_hight = 10
Objectives[24]TriggerDistance = 1
Objectives[24]PlaySound = True
Objectives[24]LoseWanted = False
Objectives[24]Stop_Vehicle = False
Objectives[24]DeliverVehicleOnly = False
Objectives[24]DeliverTrailor = False
Objectives[24]DeliverTowTruck = False
Objectives[24]DeliverVehicleCargobob = False
Objectives[24]DeliverPropCargobob = False
Objectives[24]mission_ActorsCount = 1
Objectives[24]mission_Actors[0]Survive_Number = 0
Objectives[24]mission_Actors[0]Failed_Text = 
Objectives[24]mission_Actors[0]Remove_After = 30
Objectives[24]mission_Actors[0]positionX = 2048.991
Objectives[24]mission_Actors[0]positionY = 2985.193
Objectives[24]mission_Actors[0]positionZ = -61.90177
Objectives[24]mission_Actors[0]Heading = 233.5666
Objectives[24]mission_Actors[0]String_Name = a_f_y_carclub_01
Objectives[24]mission_Actors[0]Relationship_Group = Friend
Objectives[24]mission_Actors[0]AddBlip = True
Objectives[24]mission_Actors[0]ShowCone = False
Objectives[24]mission_Actors[0]Invincible = True
Objectives[24]mission_Actors[0]SetHealth = 4000
Objectives[24]mission_Actors[0]DieFromHeadShot = True
Objectives[24]mission_Actors[0]CanExitVehicle = True
Objectives[24]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[24]mission_Actors[0]AlwaysFight = False
Objectives[24]mission_Actors[0]Seeing_Range = 30
Objectives[24]mission_Actors[0]Hearing_Range = 30
Objectives[24]mission_Actors[0]CombatMovement = Offensive
Objectives[24]mission_Actors[0]weapon = Unarmed
Objectives[24]mission_Actors[0]Variation = Random
Objectives[24]mission_Actors[0]Task = 0
Objectives[24]mission_Actors[0]Task_Guard_Range = 5
Objectives[24]mission_Actors[0]Task_Stay_In_Range = True
Objectives[24]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[0]Task_Scenario = NONE
Objectives[24]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[24]mission_Actors[0]NeededForObjectiveGoToActor[0] = 27
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 1
Objectives[24]mission_Pickup_Props[0]Model = PICKUP_WEAPON_KNIFE
Objectives[24]mission_Pickup_Props[0]Value = 1
Objectives[24]mission_Pickup_Props[0]positionX = -1077.981
Objectives[24]mission_Pickup_Props[0]positionY = -1675.904
Objectives[24]mission_Pickup_Props[0]positionZ = 4.075233
Objectives[24]mission_Pickup_Props[0]rotationX = 0
Objectives[24]mission_Pickup_Props[0]rotationY = 0
Objectives[24]mission_Pickup_Props[0]rotationZ = -105
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Mission_Settings_Objective
Objectives[25]positionX = -826.6525
Objectives[25]positionY = 178.6618
Objectives[25]positionZ = 70.27035
Objectives[25]MissionSettings_TimesOfDay = Current
Objectives[25]MissionSettings_Weather = Current
Objectives[25]MissionSettings_WantedLevel = Current
Objectives[25]MissionSettings_SetWantedLevelNow = Current
Objectives[25]MissionSettings_StartNightvision = False
Objectives[25]MissionSettings_StopNightvision = False
Objectives[25]MissionSettings_StartSeethrough = False
Objectives[25]MissionSettings_StopSeethrough = False
Objectives[25]MissionSettings_StartMusic = True
Objectives[25]MissionSettings_StopMusic = False
Objectives[25]MissionSettings_Music = TUNER_DELIVERING
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = 
Objectives[26]Type = Timeout_Objective
Objectives[26]positionX = 2046.738
Objectives[26]positionY = 2981.395
Objectives[26]positionZ = -62.90177
Objectives[26]Timeout_Min = 0
Objectives[26]Timeout_Sec = 30
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 1
Objectives[26]mission_Vehicles[0]positionX = 97.48122
Objectives[26]mission_Vehicles[0]positionY = -635.8852
Objectives[26]mission_Vehicles[0]positionZ = 31.33257
Objectives[26]mission_Vehicles[0]Heading = 340.9892
Objectives[26]mission_Vehicles[0]Name = Kuruma
Objectives[26]mission_Vehicles[0]Model = kuruma
Objectives[26]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[26]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[26]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[26]mission_Vehicles[0]HasPearlescent = False
Objectives[26]mission_Vehicles[0]Livery = -1
Objectives[26]mission_Vehicles[0]DirtLevel = 0
Objectives[26]mission_Vehicles[0]LockedForPlayer = False
Objectives[26]mission_Vehicles[0]Locked = False
Objectives[26]mission_Vehicles[0]Alarm = False
Objectives[26]mission_Vehicles[0]HotWired = False
Objectives[26]mission_Vehicles[0]Invincible = False
Objectives[26]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[26]mission_Vehicles[0]Remove_After = 0
Objectives[26]mission_Vehicles[0]Survive_Number = 0
Objectives[26]mission_Vehicles[0]Failed_Text = 
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 6
Objectives[26]ObjectiveMessages[0]positionX = 2043.781
Objectives[26]ObjectiveMessages[0]positionY = 2943.408
Objectives[26]ObjectiveMessages[0]positionZ = -62.90177
Objectives[26]ObjectiveMessages[0]Message = Oh no, it's you! Please, don't hurt me! Those agents already shoved a flashlight up my ass!
Objectives[26]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[0]Sender = Rival Crew Member
Objectives[26]ObjectiveMessages[0]Subject = 
Objectives[26]ObjectiveMessages[0]MessageColor = White
Objectives[26]ObjectiveMessages[0]PlayFromStart = False
Objectives[26]ObjectiveMessages[0]Delay = True
Objectives[26]ObjectiveMessages[0]DelayTime = 2
Objectives[26]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[0]TypeSubtitle = False
Objectives[26]ObjectiveMessages[0]TypeTextMesage = True
Objectives[26]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[1]positionX = 2053.066
Objectives[26]ObjectiveMessages[1]positionY = 2934.847
Objectives[26]ObjectiveMessages[1]positionZ = -62.90177
Objectives[26]ObjectiveMessages[1]Message = I don't know anything! I'm just a low level grunt, that crew doesn't care about me!
Objectives[26]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[1]Sender = Rival Crew Member
Objectives[26]ObjectiveMessages[1]Subject = 
Objectives[26]ObjectiveMessages[1]MessageColor = White
Objectives[26]ObjectiveMessages[1]PlayFromStart = False
Objectives[26]ObjectiveMessages[1]Delay = True
Objectives[26]ObjectiveMessages[1]DelayTime = 7
Objectives[26]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[1]TypeSubtitle = False
Objectives[26]ObjectiveMessages[1]TypeTextMesage = True
Objectives[26]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[2]positionX = 2056.386
Objectives[26]ObjectiveMessages[2]positionY = 2932.291
Objectives[26]ObjectiveMessages[2]positionZ = -62.90177
Objectives[26]ObjectiveMessages[2]Message = We already got those documents, we don't need to ask her anything. However...
Objectives[26]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[2]Sender = Stefanie
Objectives[26]ObjectiveMessages[2]Subject = 
Objectives[26]ObjectiveMessages[2]MessageColor = White
Objectives[26]ObjectiveMessages[2]PlayFromStart = False
Objectives[26]ObjectiveMessages[2]Delay = True
Objectives[26]ObjectiveMessages[2]DelayTime = 13
Objectives[26]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[2]TypeSubtitle = False
Objectives[26]ObjectiveMessages[2]TypeTextMesage = True
Objectives[26]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[3]positionX = 2066.83
Objectives[26]ObjectiveMessages[3]positionY = 2931.482
Objectives[26]ObjectiveMessages[3]positionZ = -62.90177
Objectives[26]ObjectiveMessages[3]Message = Take her with you! We'll make it seem like a "bust out" situation. IAA won't think it was us!
Objectives[26]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[3]Sender = Stefanie
Objectives[26]ObjectiveMessages[3]Subject = 
Objectives[26]ObjectiveMessages[3]MessageColor = White
Objectives[26]ObjectiveMessages[3]PlayFromStart = False
Objectives[26]ObjectiveMessages[3]Delay = True
Objectives[26]ObjectiveMessages[3]DelayTime = 18
Objectives[26]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[3]TypeSubtitle = False
Objectives[26]ObjectiveMessages[3]TypeTextMesage = True
Objectives[26]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[4]positionX = 2049.654
Objectives[26]ObjectiveMessages[4]positionY = 2939.538
Objectives[26]ObjectiveMessages[4]positionZ = -62.90177
Objectives[26]ObjectiveMessages[4]Message = Please, let me go. I'm not a threat to you, ple-
Objectives[26]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[4]Sender = Rival Crew Member
Objectives[26]ObjectiveMessages[4]Subject = 
Objectives[26]ObjectiveMessages[4]MessageColor = White
Objectives[26]ObjectiveMessages[4]PlayFromStart = False
Objectives[26]ObjectiveMessages[4]Delay = True
Objectives[26]ObjectiveMessages[4]DelayTime = 23
Objectives[26]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[4]TypeSubtitle = False
Objectives[26]ObjectiveMessages[4]TypeTextMesage = True
Objectives[26]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[5]positionX = 2053.78
Objectives[26]ObjectiveMessages[5]positionY = 2938.66
Objectives[26]ObjectiveMessages[5]positionZ = -62.90177
Objectives[26]ObjectiveMessages[5]Message = Shut up! You're coming with me. MOVE!
Objectives[26]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[5]Sender = Claude
Objectives[26]ObjectiveMessages[5]Subject = 
Objectives[26]ObjectiveMessages[5]MessageColor = White
Objectives[26]ObjectiveMessages[5]PlayFromStart = False
Objectives[26]ObjectiveMessages[5]Delay = True
Objectives[26]ObjectiveMessages[5]DelayTime = 25
Objectives[26]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[5]TypeSubtitle = False
Objectives[26]ObjectiveMessages[5]TypeTextMesage = True
Objectives[26]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[27]Type = GoTo_Actor
Objectives[27]Text = Kidnap the Rival Crew Member.
Objectives[27]positionX = 2049.155
Objectives[27]positionY = 2984.36
Objectives[27]positionZ = -62.90177
Objectives[27]GoTo_Actor_ChangToCompanion = True
Objectives[27]GoTo_Actor_Distance = 5
Objectives[27]GoTo_Actor_Remove_Blip = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Text = Get outta here before the Backup arrives!
Objectives[28]Text2 = 
Objectives[28]Text3 = 
Objectives[28]Failed_Text = 
Objectives[28]Type = Checkpoint
Objectives[28]Checkpoint_Type = 45
Objectives[28]Reserved = 1
Objectives[28]ColorR = 255
Objectives[28]ColorG = 255
Objectives[28]ColorB = 0
Objectives[28]ColorA = 255
Objectives[28]IconColorR = 255
Objectives[28]IconColorG = 255
Objectives[28]IconColorB = 255
Objectives[28]IconColorA = 0
Objectives[28]positionX = 2033.768
Objectives[28]positionY = 2942.141
Objectives[28]positionZ = -62.90177
Objectives[28]Heading = 229.7815
Objectives[28]Diameter = 1
Objectives[28]minimum_hight = 1
Objectives[28]maximum_hight = 10
Objectives[28]TriggerDistance = 1
Objectives[28]PlaySound = True
Objectives[28]LoseWanted = False
Objectives[28]Stop_Vehicle = False
Objectives[28]DeliverVehicleOnly = False
Objectives[28]DeliverTrailor = False
Objectives[28]DeliverTowTruck = False
Objectives[28]DeliverVehicleCargobob = False
Objectives[28]DeliverPropCargobob = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 1
Objectives[28]ObjectiveMessages[0]positionX = 2043.113
Objectives[28]ObjectiveMessages[0]positionY = 2937.745
Objectives[28]ObjectiveMessages[0]positionZ = -62.90177
Objectives[28]ObjectiveMessages[0]Message = O-ok-ok. I'll do whatever you say, just please don't hurt me. I don't want to die.
Objectives[28]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[0]Sender = Rival Crew Member
Objectives[28]ObjectiveMessages[0]Subject = 
Objectives[28]ObjectiveMessages[0]MessageColor = White
Objectives[28]ObjectiveMessages[0]PlayFromStart = False
Objectives[28]ObjectiveMessages[0]Delay = True
Objectives[28]ObjectiveMessages[0]DelayTime = 2
Objectives[28]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[0]TypeSubtitle = False
Objectives[28]ObjectiveMessages[0]TypeTextMesage = True
Objectives[28]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[29]Type = Teleport_Objective
Objectives[29]Text = 
Objectives[29]positionX = 105.9349
Objectives[29]positionY = -637.9857
Objectives[29]positionZ = 30.63754
Objectives[29]ObjectiveRotation = 424.7815
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = Take the Rival Gang Member to a secluded location.
Objectives[30]Text2 = 
Objectives[30]Text3 = 
Objectives[30]Failed_Text = 
Objectives[30]Type = Checkpoint
Objectives[30]Checkpoint_Type = 45
Objectives[30]Reserved = 1
Objectives[30]ColorR = 255
Objectives[30]ColorG = 255
Objectives[30]ColorB = 0
Objectives[30]ColorA = 255
Objectives[30]IconColorR = 255
Objectives[30]IconColorG = 255
Objectives[30]IconColorB = 255
Objectives[30]IconColorA = 0
Objectives[30]positionX = -1069.325
Objectives[30]positionY = -1669.32
Objectives[30]positionZ = 3.440938
Objectives[30]Heading = 394.7815
Objectives[30]Diameter = 1
Objectives[30]minimum_hight = 1
Objectives[30]maximum_hight = 10
Objectives[30]TriggerDistance = 2
Objectives[30]PlaySound = True
Objectives[30]LoseWanted = False
Objectives[30]Stop_Vehicle = False
Objectives[30]DeliverVehicleOnly = False
Objectives[30]DeliverTrailor = False
Objectives[30]DeliverTowTruck = False
Objectives[30]DeliverVehicleCargobob = False
Objectives[30]DeliverPropCargobob = False
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 1
Objectives[30]ObjectiveMessages[0]positionX = -1081.467
Objectives[30]ObjectiveMessages[0]positionY = -1657.474
Objectives[30]ObjectiveMessages[0]positionZ = 3.398427
Objectives[30]ObjectiveMessages[0]Message = Get that idiot away from the building. The IAA will think her crew busted her outta there.
Objectives[30]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[0]Sender = Stefanie
Objectives[30]ObjectiveMessages[0]Subject = 
Objectives[30]ObjectiveMessages[0]MessageColor = White
Objectives[30]ObjectiveMessages[0]PlayFromStart = False
Objectives[30]ObjectiveMessages[0]Delay = True
Objectives[30]ObjectiveMessages[0]DelayTime = 5
Objectives[30]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[0]TypeSubtitle = False
Objectives[30]ObjectiveMessages[0]TypeTextMesage = True
Objectives[30]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[31]Type = Teleport_Objective
Objectives[31]Text = 
Objectives[31]positionX = -1075.752
Objectives[31]positionY = -1677.808
Objectives[31]positionZ = 3.575233
Objectives[31]ObjectiveRotation = 799.7815
Objectives[31]mission_ActorsCount = 1
Objectives[31]mission_Actors[0]Survive_Number = 0
Objectives[31]mission_Actors[0]Failed_Text = 
Objectives[31]mission_Actors[0]Remove_After = 0
Objectives[31]mission_Actors[0]positionX = -1078.437
Objectives[31]mission_Actors[0]positionY = -1677.774
Objectives[31]mission_Actors[0]positionZ = 4.575233
Objectives[31]mission_Actors[0]Heading = 283.0705
Objectives[31]mission_Actors[0]String_Name = a_f_y_carclub_01
Objectives[31]mission_Actors[0]Relationship_Group = Neutral
Objectives[31]mission_Actors[0]AddBlip = True
Objectives[31]mission_Actors[0]ShowCone = False
Objectives[31]mission_Actors[0]Invincible = False
Objectives[31]mission_Actors[0]SetHealth = 100
Objectives[31]mission_Actors[0]DieFromHeadShot = True
Objectives[31]mission_Actors[0]CanExitVehicle = True
Objectives[31]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[31]mission_Actors[0]AlwaysFight = False
Objectives[31]mission_Actors[0]Seeing_Range = 30
Objectives[31]mission_Actors[0]Hearing_Range = 30
Objectives[31]mission_Actors[0]CombatMovement = Offensive
Objectives[31]mission_Actors[0]weapon = Unarmed
Objectives[31]mission_Actors[0]Variation = Random
Objectives[31]mission_Actors[0]Task = 99
Objectives[31]mission_Actors[0]Task_Guard_Range = 5
Objectives[31]mission_Actors[0]Task_Stay_In_Range = True
Objectives[31]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[0]Task_Scenario = NONE
Objectives[31]mission_Actors[0]Task_List_Count = 2
Objectives[31]mission_Actors[0]Task_Repeat = False
Objectives[31]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[31]mission_Actors[0]Task_List[0]PositionX = -1077.255
Objectives[31]mission_Actors[0]Task_List[0]PositionY = -1677.916
Objectives[31]mission_Actors[0]Task_List[0]PositionZ = 4.075233
Objectives[31]mission_Actors[0]Task_List[0]Block = True
Objectives[31]mission_Actors[0]Task_List[1]Type = HandsUp
Objectives[31]mission_Actors[0]Task_List[1]PositionX = -1077.255
Objectives[31]mission_Actors[0]Task_List[1]PositionY = -1677.916
Objectives[31]mission_Actors[0]Task_List[1]PositionZ = 4.075233
Objectives[31]mission_Actors[0]Task_List[1]time = 59
Objectives[31]mission_Actors[0]Task_List[1]FacePlayer = True
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = Mission_Settings_Objective
Objectives[32]positionX = -824.4825
Objectives[32]positionY = 181.5695
Objectives[32]positionZ = 70.67665
Objectives[32]MissionSettings_TimesOfDay = Current
Objectives[32]MissionSettings_Weather = Current
Objectives[32]MissionSettings_WantedLevel = Current
Objectives[32]MissionSettings_SetWantedLevelNow = Current
Objectives[32]MissionSettings_StartNightvision = False
Objectives[32]MissionSettings_StopNightvision = False
Objectives[32]MissionSettings_StartSeethrough = False
Objectives[32]MissionSettings_StopSeethrough = False
Objectives[32]MissionSettings_StartMusic = True
Objectives[32]MissionSettings_StopMusic = False
Objectives[32]MissionSettings_Music = MP_MC_TUNER_SUSPENSE
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Text = 
Objectives[33]Type = Timeout_Objective
Objectives[33]positionX = -1073.107
Objectives[33]positionY = -1670.93
Objectives[33]positionZ = 3.470896
Objectives[33]Timeout_Min = 0
Objectives[33]Timeout_Sec = 11
Objectives[33]mission_ActorsCount = 1
Objectives[33]mission_Actors[0]Survive_Number = 0
Objectives[33]mission_Actors[0]Failed_Text = 
Objectives[33]mission_Actors[0]Remove_After = 0
Objectives[33]mission_Actors[0]positionX = -1111.493
Objectives[33]mission_Actors[0]positionY = -1577.217
Objectives[33]mission_Actors[0]positionZ = 8.679527
Objectives[33]mission_Actors[0]Heading = 114.9784
Objectives[33]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[33]mission_Actors[0]Relationship_Group = Friend
Objectives[33]mission_Actors[0]AddBlip = False
Objectives[33]mission_Actors[0]ShowCone = False
Objectives[33]mission_Actors[0]Invincible = True
Objectives[33]mission_Actors[0]SetHealth = 4000
Objectives[33]mission_Actors[0]DieFromHeadShot = True
Objectives[33]mission_Actors[0]CanExitVehicle = True
Objectives[33]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[0]AlwaysFight = True
Objectives[33]mission_Actors[0]Seeing_Range = 30
Objectives[33]mission_Actors[0]Hearing_Range = 30
Objectives[33]mission_Actors[0]CombatMovement = Offensive
Objectives[33]mission_Actors[0]weapon = Unarmed
Objectives[33]mission_Actors[0]Variation = Custom
Objectives[33]mission_Actors[0]Task = 0
Objectives[33]mission_Actors[0]Task_Guard_Range = 5
Objectives[33]mission_Actors[0]Task_Stay_In_Range = True
Objectives[33]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[0]Task_Scenario = NONE
Objectives[33]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 21
Objectives[33]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[33]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[33]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[33]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 15
Objectives[33]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 4
Objectives[33]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 9
Objectives[33]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[33]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[33]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[33]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[33]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[33]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 9
Objectives[33]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[33]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[33]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[33]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 51
Objectives[33]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 1
Objectives[33]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[33]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[33]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[33]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[33]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 403
Objectives[33]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 10
Objectives[33]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[33]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[33]mission_Actors[0]PROP_GLASSES_INDEX = 24
Objectives[33]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[33]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[33]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 2
Objectives[33]ObjectiveMessages[0]positionX = -1077.055
Objectives[33]ObjectiveMessages[0]positionY = -1659.683
Objectives[33]ObjectiveMessages[0]positionZ = 3.398427
Objectives[33]ObjectiveMessages[0]Message = I've left a knife in the garage. She's not useful to us anymore. Do what you gotta do.
Objectives[33]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[33]ObjectiveMessages[0]Sender = Stefanie
Objectives[33]ObjectiveMessages[0]Subject = 
Objectives[33]ObjectiveMessages[0]MessageColor = White
Objectives[33]ObjectiveMessages[0]PlayFromStart = False
Objectives[33]ObjectiveMessages[0]Delay = True
Objectives[33]ObjectiveMessages[0]DelayTime = 3
Objectives[33]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[0]TypeSubtitle = False
Objectives[33]ObjectiveMessages[0]TypeTextMesage = True
Objectives[33]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[33]ObjectiveMessages[1]positionX = -1082.807
Objectives[33]ObjectiveMessages[1]positionY = -1653.74
Objectives[33]ObjectiveMessages[1]positionZ = 3.398427
Objectives[33]ObjectiveMessages[1]Message = NO! NO PLEASE! Don't do this, please! I'm begging you!!
Objectives[33]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[33]ObjectiveMessages[1]Sender = Rival Crew Member
Objectives[33]ObjectiveMessages[1]Subject = 
Objectives[33]ObjectiveMessages[1]MessageColor = White
Objectives[33]ObjectiveMessages[1]PlayFromStart = False
Objectives[33]ObjectiveMessages[1]Delay = True
Objectives[33]ObjectiveMessages[1]DelayTime = 8
Objectives[33]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[1]TypeSubtitle = False
Objectives[33]ObjectiveMessages[1]TypeTextMesage = True
Objectives[33]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[34]Text = The choice is yours. Deliver the files to Stefanie once you're done here.
Objectives[34]Text2 = 
Objectives[34]Text3 = 
Objectives[34]Failed_Text = 
Objectives[34]Type = Checkpoint
Objectives[34]Checkpoint_Type = 45
Objectives[34]Reserved = 1
Objectives[34]ColorR = 255
Objectives[34]ColorG = 255
Objectives[34]ColorB = 0
Objectives[34]ColorA = 255
Objectives[34]IconColorR = 255
Objectives[34]IconColorG = 255
Objectives[34]IconColorB = 255
Objectives[34]IconColorA = 0
Objectives[34]positionX = -1113.736
Objectives[34]positionY = -1578.178
Objectives[34]positionZ = 7.679528
Objectives[34]Heading = 115
Objectives[34]Diameter = 1
Objectives[34]minimum_hight = 1
Objectives[34]maximum_hight = 10
Objectives[34]TriggerDistance = 1.5
Objectives[34]PlaySound = True
Objectives[34]LoseWanted = False
Objectives[34]Stop_Vehicle = False
Objectives[34]DeliverVehicleOnly = False
Objectives[34]DeliverTrailor = False
Objectives[34]DeliverTowTruck = False
Objectives[34]DeliverVehicleCargobob = False
Objectives[34]DeliverPropCargobob = False
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 1
Objectives[34]ObjectiveMessages[0]positionX = -1113.573
Objectives[34]ObjectiveMessages[0]positionY = -1577.74
Objectives[34]ObjectiveMessages[0]positionZ = 7.679528
Objectives[34]ObjectiveMessages[0]Message = Well done! That idiot crew is nearly history. Gimme those files and get in contact with Franklin.
Objectives[34]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[0]Sender = Stefanie
Objectives[34]ObjectiveMessages[0]Subject = 
Objectives[34]ObjectiveMessages[0]MessageColor = White
Objectives[34]ObjectiveMessages[0]PlayFromStart = False
Objectives[34]ObjectiveMessages[0]Delay = False
Objectives[34]ObjectiveMessages[0]DelayTime = 0
Objectives[34]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[34]ObjectiveMessages[0]DIstanceFromTo = 7.5
Objectives[34]ObjectiveMessages[0]TypeSubtitle = False
Objectives[34]ObjectiveMessages[0]TypeTextMesage = True
Objectives[34]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

